[英]Render to cube map on iPhone using OpenGL ES
I'm trying to generate dynamic cube map on the iPhone
using this code:我正在尝试使用以下代码在iPhone
上生成动态立方体贴图:
GLuint textureCubeMap;
glGenTextures(1, &textureCubeMap);
glBindTexture(GL_TEXTURE_CUBE_MAP, textureCubeMap);
for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
}
GLuint framebuffer;
glGenFramebuffers(1, &framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textureCubeMap, 0);
GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (framebufferStatus == GL_FRAMEBUFFER_UNSUPPORTED) {
Log("Unsupported");
} else if (framebufferStatus == GL_FRAMEBUFFER_COMPLETE) {
Log("All is OK");
}
When I'm running this code on iOS
simulator, I see All is OK
message in console.当我在iOS
模拟器上运行此代码时,我在控制台中看到All is OK
消息。
But running on iPhone 5
with iOS 7
prints Unsupported
message.但是在装有iOS 7
iPhone 5
上运行会打印Unsupported
消息。 As I understand iPhone does not support rendering to cube map.据我了解,iPhone 不支持渲染到立方体贴图。 But I know this is possible because I saw the game with such effect.但是我知道这是可能的,因为我看到了具有这种效果的游戏。 So my question is: What is the correct way to generate dynamic cube map on the iPhone
using OpenGL ES
?所以我的问题是:使用OpenGL ES
在iPhone
上生成动态立方体贴图的正确方法是什么?
Try changing the call to the following:尝试将呼叫更改为以下内容:
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
Hope this helps.希望这可以帮助。
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