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2D数组更改多个值,而仅更改一个

[英]2D array changes multiple values while only one changed

My question is much like this one Setting a value in a 2d array causes others in array to change , however it does not solve what I have here. 我的问题很像这样一个问题在2d数组中设置一个值会导致数组中的其他人改变 ,但是这并不能解决我在这里遇到的问题。

I am also trying to make a game field with a 2D array, currently full of '#'. 我还试图用2D数组制作一个游戏场,该数组目前充满了“#”。 I am trying to get the top left corner to become '.' 我试图使左上角成为“。” (but leaving a border or '#' around the field, so its 1 , not [0][0]). (但在字段周围留有边框或'#',因此其为1 ,而不是[0] [0])。

However, whatever I tried so far always turns two spots into '.': 但是,到目前为止,我所做的任何尝试始终都会将两个点都变成“。”:

################.###
#.##################
####################
#####D##############
####################
####################
####################
####################
####################
####################
####################
####################
####################
####################
####################

This doesn't make any sense, since (as far as I can see) I am not overflowing anywhere into a RAM slot, and even when I set map[1][1].symbol = '.'; 这没有任何意义,因为(据我所知)即使在设置map[1][1].symbol = '.';时,我也没有溢出到RAM插槽中的任何地方map[1][1].symbol = '.'; it still gives those two spots as '.', though there is only one location being changed. 尽管仅更改了一个位置,但仍将这两个点都标记为“。”。

Code (partial): 代码(部分):

#include <ctime>
#include "stdlib.h"

// Create structure for map tiles
struct mapTile{
    char symbol;
    bool walkable;
};

//Set map Width and Height and create empty array
//I did it like this so I can change the width and height later via ingame menu
int const mapWidth = 20;
int const mapHeight = 15;

mapTile map[mapWidth][mapHeight];

char x = 1;
char y = 1;

void generateField(){
    srand(time(NULL)); //not used yet
    //Set whole field to '#'
    for(int y = 0; y < mapHeight; y++){
        for(int x=0; x < mapWidth; x++){
            map[y][x].symbol = '#';
            map[y][x].walkable = false;
        }
    }
    //Open up route to walk


    map[3][5].symbol = 'D';
    map[y][x].symbol = '.';
    map[y][x].walkable = true;

};

void printField(){
    //print each symbol of the field
    for(int y = 0; y < mapHeight; y++){
        for(int x=0; x < mapWidth; x++){
            cout << map[y][x].symbol;
        }
        cout << endl;
    }
}

In both your for-loops you access the map as [height][width], however you define it as [width][height]. 在两个for循环中,您都以[height] [width]访问该地图,但是将其定义为[width] [height]。

Changing it solves the problem (on my machine). 更改它可以解决问题(在我的机器上)。

first of all you are going out of the bounds of the array. 首先,您将超出数组的范围。 The limit of your array is [mapWidth][mapHeight]. 数组的限制为[mapWidth] [mapHeight]。 But in the initialization loop you are iterating the [y][x] - y till mapHeight and x till mapWidth. 但是在初始化循环中,您要迭代[y] [x]-y直到mapHeight和x直到mapWidth。

And the second reason is, the value of x and y has already changed when you are initializing it to '.' 第二个原因是,将x和y的值初始化为'时,已经改变了。 and false. 和错误。 Please see the array size and work accordingly. 请查看阵列大小并相应地工作。

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