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尝试在Ember Starfield组件中使用HTML5和Javascript

[英]Trying to use HTML5 and Javascript within Ember, Starfield component

I made a basic starfield program that loads into a canvas using javascript. 我制作了一个基本的starfield程序,该程序使用javascript加载到画布中。

http://jsfiddle.net/vLfG2/ http://jsfiddle.net/vLfG2/

I've been trying to incorporate it into an ember site by putting the canvas onto a page, but I'm not sure how to load the program in. I've tried including the code into the page's router, controller, load it from a separate file, etc. Not really sure where to go from here. 我一直在尝试通过将画布放在页面上来将其合并到ember站点中,但是我不确定如何加载程序。我尝试将代码包含到页面的路由器,控制器中,并从中加载一个单独的文件等。不太确定从何处去。 Any pointers? 有指针吗?

I assume I can just use... 我想我可以用...

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <link rel="stylesheet" href="css/style.css">
  <script src="js/libs/jquery-1.10.2.js"></script>
  <script src="js/libs/handlebars-1.1.2.js"></script>
  <script src="js/libs/ember-1.5.1.js"></script>
  <script src="js/app.js"></script>

  </script>
</head>
<body>

...

<script type="text/x-handlebars" id="starfield">
  <canvas id='c'></canvas>
</script>

</body>
</html>

For the HTML. 对于HTML。

And then... 接着...

App = Ember.Application.create({
  LOG_TRANSITIONS: true
});

App.Router.map(function() {

this.route('starfield');

});

for the app file. 用于应用程序文件。 But where do I put the star field's code? 但是,我应该将星空代码放在哪里?

Update 更新

Now that I see what you're trying to do, I'd totally componentize it 现在,我了解了您的工作意图,然后将其完全组件化

 App.StarFieldComponent = Em.Component.extend({
  tagName:'canvas',
  width: 400,
  height: 300,
  starCount:100,
  refresh:30,
  attributeBindings:['width', 'height'],
  stars:null,
  on:false,

  build: function(){
    var canvas = this.$()[0],
        ctx = canvas.getContext('2d'),
        stars = [],
        height = this.get('height'),
        width = this.get('width');

    for (var i = 0, len = this.get('starCount'); i < len; i++){
      stars.push([Math.random() * width, Math.random() * height, Math.random() * 2, 0.5 + Math.random() / 2]);
    }

    this.set('stars', stars);
    this.set('ctx', ctx);
    this.set('on', true);
  }.on('didInsertElement').observes('starCount', 'width', 'height'),

  kill: function(){
    this.set('on', false);
  }.on('willDestroyElement'),

  clear: function () {
    var ctx = this.get('ctx'),
        height = this.get('height'),
        width = this.get('width');
    ctx.fillStyle = 'black';
    ctx.clearRect(0, 0, width, height);
    ctx.beginPath();
    ctx.rect(0, 0, width, height);
    ctx.closePath();
    ctx.fill();
  },
  drawStars: function () {
    var stars = this.get('stars'),
        starCount = stars.length,
        ctx = this.get('ctx');
    for (var i = 0; i < starCount; i++) {
        ctx.fillStyle = 'rgba(255, 255, 0, ' + stars[i][3] + ')';
        ctx.beginPath();
        ctx.arc(stars[i][0], stars[i][1], stars[i][2], 0, Math.PI * 2, true);
        ctx.closePath();
        ctx.fill();
    }
  },
  moveStars :function (e) {
    var stars = this.get('stars'),
        starCount = stars.length,
        height = this.get('height'),
        width = this.get('width');;
    for (var i = 0; i < starCount; i++) {
        if (stars[i][1] - stars[i][2] > height) {
            stars[i][0] = Math.random() * width;
            stars[i][2] = Math.random() * 2;
            stars[i][1] = 0 - stars[i][2];
            stars[i][3] = 0 + Math.random() / 2;
        } else {
            stars[i][1] += e;
        }
    }
  },
  gaze: function(){
    if(this.get('on')){
      this.loop();
    }
  }.observes('on'),
  loop: function () {
    if(!this.get('on')){
      return;
    }
    var refreshRate = this.get('refresh');
    this.clear();
    this.moveStars(3);
    this.drawStars();
    Em.run.later(this, this.loop, refreshRate);
  }

});

And then in a template you can insert remove super easily 然后可以在模板中轻松插入remove

{{star-field width=300 height=200 starCount=20}}
{{star-field width=400 height=200 starCount=500 refresh=10}}
{{star-field width=100 height=100}}
{{star-field}}

Static variables: http://emberjs.jsbin.com/yaxoweya/8/edit 静态变量: http : //emberjs.jsbin.com/yaxoweya/8/edit

Bound variables: http://emberjs.jsbin.com/yaxoweya/9/edit 绑定变量: http : //emberjs.jsbin.com/yaxoweya/9/edit

Original answer (not really applicable, but good info nonetheless) 原始答案(不是真的适用,但是信息不错)

For the model, you would set up a route matching your router's name. 对于模型,您将设置与路由器名称匹配的路由。 If your route is a noun, generally you use this.resource , if it's a verb you use this.route 如果您的路线是一个名词,通常使用this.resource ,如果它是verb ,则使用this.route

App = Ember.Application.create();

App.Router.map(function() {
  this.resource('starfield')
});

App.IndexRoute = Ember.Route.extend({
  model: function() {
    return ['red', 'yellow', 'blue'];
  }
});

Route for the particular route in your app 应用中特定路线的路线

App.StarfieldRoute = Em.Route.extend({
  model:function(){
    return {apple:'cow'};
  }
});

Controller for wrapping your model, and interacting with the view/template 用于包装模型以及与视图/模板进行交互的控制器

App.StarfieldController = Em.ObjectController.extend({
  foo:'bar'
});

View for dom interaction 查看dom互动

App.StarfieldView = Em.View.extend({
  click: function(){
    alert('you clicked this view!');
  }
});

http://emberjs.jsbin.com/nodojasu/3/edit http://emberjs.jsbin.com/nodojasu/3/edit

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