[英]iOS Sound not playing in Swift
I'm building a tableview in which each cell represents a sound that is played when the user taps that particular cell. 我正在建立一个表格视图,其中每个单元格代表当用户点击该特定单元格时播放的声音。
In objective-C it worked fine, but now that Apple released Swift I decided to move over instantly, but for some reason the sound does not play. 在Objective-C中,它运行良好,但是现在苹果发布了Swift,我决定立即移动,但由于某种原因,声音无法播放。 My code when the user taps the cell: 用户点击单元格时的代码:
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!) {
var currentItem = self.items[indexPath.row]
var audioPath = NSString(string: NSBundle.mainBundle().pathForResource(currentItem.soundID, ofType: "mp3"))
println(audioPath)
var audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(string: audioPath), error: nil)
audioPlayer.play()
}
currentItem
is the object in the array that has to be called. currentItem
是数组中必须调用的对象。 Each sound I can play is put in a custom object, together with a title and an image. 我可以播放的每种声音都与标题和图像一起放在自定义对象中。 that object is put in an instance of currentItem
. 该对象放在currentItem
的实例中。
This is what the printNL outputs when I tapp one of my cells: 这是我点击其中一个单元格时printNL输出的内容:
/private/var/mobile/Containers/Bundle/Application/ADF0CAFC-4C9E-475E-B3F0-CD85A1873CA5/Juichen.app/StupidQuestion.mp3
it does not give an error. 它不会给出错误。 I already tried moving the sound file to other folders, but that does not solve the problem either. 我已经尝试将声音文件移动到其他文件夹,但这也不能解决问题。 therefore, I assume that this problem occurs because I am calling the audioPlayer
incorrect? 因此,我认为发生此问题的原因是我在调用audioPlayer
不正确?
Any help would be highly appreciated! 任何帮助将不胜感激!
Let say you have a class myTable: 假设您有一个myTable类:
class myTable : UITableViewController
{
var audioPlayer:AVAudioPlayer? = nil
...
}
And to initialize audioPlayer
: 并初始化audioPlayer
:
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!)
{
var currentItem = self.items[indexPath.row]
var audioPath = NSString(string: NSBundle.mainBundle().pathForResource(currentItem.soundID, ofType: "mp3"))
println(audioPath)
var error : NSError? = nil
self.audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(string: audioPath), error: &error)
if (self.audioPlayer == nil)
{
if let playerError = error as? NSError
{
let des : String? = playerError.localizedDescription
println("Error: \(des)")
}
}
else
{
self.audioPlayer.play()
}
}
Hope this helps. 希望这可以帮助。
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