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MotionEvent.ACTION_UP给出错误的坐标?

[英]MotionEvent.ACTION_UP gives wrong coordinates?

I am trying my create a custom view with onTouchEvent() . 我正在尝试使用onTouchEvent()创建自定义视图。 I drew a circle and inside the MotionEvent.ACTION_UP of the onTouchEvent() listener, I change the (x,y) coordinates of the circle I want to draw to a new (x,y) coordinates of where I lift my finger. 我画了一个圆圈,里面MotionEvent.ACTION_UP的的onTouchEvent()监听器,我改变(X,Y)我想提请到一个新的(X,Y)的圆的坐标,我抬起我的手指坐标。

But when I run the App, the circle is not getting drawn where I lift my finger?! 但是,当我运行该应用程序时,在抬起手指的地方没有画圆吗? it is getting drawn in somewhere else away from where my finger moved_up. 它被拉到远离我的手指移动的地方。 Please see the code below and let me know what is wrong. 请查看下面的代码,让我知道出了什么问题。

Note: I test my App on Galaxy Note3 "maybe it helps for anything" 注意:我在Galaxy Note3上测试了我的应用程序“也许对任何事情都有帮助”

Code : 代码

public class CrazyEightsView extends View {

private Paint redPaint;
private int circleX; 
private int circleY;
private float radius;

public CrazyEightsView(Context context) {
    super(context);
    // TODO Auto-generated constructor stub

    redPaint = new Paint();
    redPaint.setAntiAlias(true);
    redPaint.setColor(Color.RED);
    circleX = 100;
    circleY = 100;
    radius = 30;
}

@Override
protected void onDraw(Canvas canvas) {
    // TODO Auto-generated method stub
    super.onDraw(canvas);
    canvas.drawCircle(circleY, circleX, radius, redPaint);
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    // TODO Auto-generated method stub
    int eventAction = event.getAction();
    int X = (int) event.getX();
    int Y = (int) event.getY();

    switch (eventAction) {

    case MotionEvent.ACTION_DOWN:
        break;
    case MotionEvent.ACTION_MOVE:
        break;
    case MotionEvent.ACTION_UP:
        circleX = X;
        circleY = Y;
        break;
    }

    invalidate();
    return true;
}

} }

Just your coordinates of canvas.drawCircle(circleY, circleX, radius, redPaint); 只是您的canvas.drawCircle(circleY, circleX, radius, redPaint); are reversed try this instead canvas.drawCircle(circleX, circleY, radius, redPaint); 反向尝试使用canvas.drawCircle(circleX, circleY, radius, redPaint); .

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