[英]Bukkit - Error with an EventHandler method
For Some reason I've been receiving an error when I do something with the @EventHandler
annotation. 由于某种原因,当我使用
@EventHandler
批注进行某些操作时,我一直收到一个错误。 I'm using Bukkit 1.7.9. 我正在使用Bukkit 1.7.9。 Here's the part of my code:
这是我的代码的一部分:
@EventHandler
public void onSignChange(SignChangeEvent event, CommandSender sender, Command cmd, String commandLabel){
Player player = event.getPlayer();
if(player.hasPermission("CustomJoinSigns.Create")) {
if(event.getLine(0).equalsIgnoreCase("Minigame")) {
player.sendMessage(ChatColor.BLUE + "Please type in the minigame name:");
player.sendMessage(ChatColor.GOLD + "1)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs setminigame [Minigame]");
player.sendMessage(ChatColor.GOLD + "2)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs cancel");
if(commandLabel.equalsIgnoreCase("cjs setminigame" + minvar));
player.sendMessage("Test Successful");
}
}
}
Here's my error log: 这是我的错误日志:
ERROR CustomJoinSigns v1 attempted to register an invalid EventHandler method signature
"public void me.pvpcraftnetwork.customjoinsigns.Main.onSignChange(org.bukkit.event.block.SignChangeEvent,org.bukkit.command.CommandSender,org.bukkit.command.Command,java.lang.String)"
in class me.pvpcraftnetwork.customjoinsigns.Main
Any suggestions on what I did wrong? 关于我做错了什么建议?
You can only have one argument in your Listener
methods. Listener
方法中只能有一个参数。 It should look like this: 它看起来应该像这样:
@EventHandler
public void onSignChange(SignChangeEvent event){
Player player = event.getPlayer();
if(player.hasPermission("CustomJoinSigns.Create")) {
if(event.getLine(0).equalsIgnoreCase("Minigame")) {
player.sendMessage(ChatColor.BLUE + "Please type in the minigame name:");
player.sendMessage(ChatColor.GOLD + "1)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs setminigame [Minigame]");
player.sendMessage(ChatColor.GOLD + "2)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs cancel");
if(commandLabel.equalsIgnoreCase("cjs setminigame" + minvar));
player.sendMessage("Test Successful");
}
}
}
The arguments CommandSender sender, Command cmd, String commandLabel
are used in commands... So maybe you thought registering events was like listening for when a player runs a command? CommandSender sender, Command cmd, String commandLabel
中使用了CommandSender sender, Command cmd, String commandLabel
等参数……所以也许您认为注册事件就像在玩家运行命令时监听一样?
Again, ALL @EventHandler
methods can only have one argument, which is the event that you're listening for. 同样,所有
@EventHandler
方法只能有一个参数,这是您正在侦听的事件。 So if you were listening for PlayerJoinEvent
, you would use: 因此,如果您正在监听
PlayerJoinEvent
,则可以使用:
@EventHandler
public void playerJoin(PlayerJoinEvent event){
//code here
}
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