简体   繁体   English

Bukkit-EventHandler方法出错

[英]Bukkit - Error with an EventHandler method

For Some reason I've been receiving an error when I do something with the @EventHandler annotation. 由于某种原因,当我使用@EventHandler批注进行某些操作时,我一直收到一个错误。 I'm using Bukkit 1.7.9. 我正在使用Bukkit 1.7.9。 Here's the part of my code: 这是我的代码的一部分:

@EventHandler
public void onSignChange(SignChangeEvent event, CommandSender sender, Command cmd, String commandLabel){
    Player player = event.getPlayer();
    if(player.hasPermission("CustomJoinSigns.Create")) {
        if(event.getLine(0).equalsIgnoreCase("Minigame")) {
            player.sendMessage(ChatColor.BLUE + "Please type in the minigame name:");
            player.sendMessage(ChatColor.GOLD + "1)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs setminigame [Minigame]");
            player.sendMessage(ChatColor.GOLD + "2)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs cancel");
            if(commandLabel.equalsIgnoreCase("cjs setminigame" + minvar));
            player.sendMessage("Test Successful");
        }
    }
}

Here's my error log: 这是我的错误日志:

ERROR CustomJoinSigns v1 attempted to register an invalid EventHandler method signature 
"public void me.pvpcraftnetwork.customjoinsigns.Main.onSignChange(org.bukkit.event.block.SignChangeEvent,org.bukkit.command.CommandSender,org.bukkit.command.Command,java.lang.String)"
in class me.pvpcraftnetwork.customjoinsigns.Main

Any suggestions on what I did wrong? 关于我做错了什么建议?

You can only have one argument in your Listener methods. Listener方法中只能有一个参数。 It should look like this: 它看起来应该像这样:

@EventHandler
public void onSignChange(SignChangeEvent event){
  Player player = event.getPlayer();
  if(player.hasPermission("CustomJoinSigns.Create")) {
    if(event.getLine(0).equalsIgnoreCase("Minigame")) {
        player.sendMessage(ChatColor.BLUE + "Please type in the minigame name:");
        player.sendMessage(ChatColor.GOLD + "1)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs setminigame [Minigame]");
        player.sendMessage(ChatColor.GOLD + "2)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs cancel");
        if(commandLabel.equalsIgnoreCase("cjs setminigame" + minvar));
        player.sendMessage("Test Successful");
    }
  }
}

The arguments CommandSender sender, Command cmd, String commandLabel are used in commands... So maybe you thought registering events was like listening for when a player runs a command? CommandSender sender, Command cmd, String commandLabel中使用了CommandSender sender, Command cmd, String commandLabel等参数……所以也许您认为注册事件就像在玩家运行命令时监听一样?

Again, ALL @EventHandler methods can only have one argument, which is the event that you're listening for. 同样,所有@EventHandler方法只能有一个参数,这是您正在侦听的事件。 So if you were listening for PlayerJoinEvent , you would use: 因此,如果您正在监听PlayerJoinEvent ,则可以使用:

@EventHandler
public void playerJoin(PlayerJoinEvent event){
  //code here
}

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM