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c#SocketAsyncEventArgs阻塞ReceiveAsync处理程序中的代码

[英]c# SocketAsyncEventArgs blocking code inside ReceiveAsync handler

I have the the following two scenarios that I am testing and one works but the other does not. 我有以下两个我正在测试的场景,一个可以正常运行,但另一个没有。 I have socket server and socket client application running on two different machines 我有两台不同的机器上运行的套接字服务器和套接字客户端应用

both the scenarios are using the socketasynceventargs 这两个场景都使用了socketasynceventargs

Scenario 1 (Works) create 40k socket clients in a loop, wait for all connections to be established and then all clients send messages to the server at the same time and receive response from the server 10 times(ie send/receive happens 10 times). 场景1(Works)在循环中创建40k套接字客户端,等待所有连接建立,然后所有客户端同时向服务器发送消息并从服务器接收响应10次(即发送/接收发生10次) 。

Scenario 2 (Does not work. I get a lot of connection refusal errors) create 40k socket clients in a loop and send/receive the same 10 messages to the server as soon as each client is connected instead of waiting for the 40k connections to be established. 场景2(不起作用。我得到很多连接拒绝错误)在循环中创建40k套接字客户端,并在每个客户端连接后立即向服务器发送/接收相同的10条消息,而不是等待40k连接成立。

I cant figure out why my second scenario would fail. 我无法弄清楚为什么我的第二个场景会失败。 i understand that in scenario 1 the server is not doing much until all the 40k connections are made. 据我所知,在方案1中,服务器在完成所有40k连接之前没有做太多工作。 but it is able to communicate with all the clients at the same time. 但它能够同时与所有客户进行通信。 any ideas?? 有任何想法吗??

Thank you for you patience. 谢谢你的耐心等待。

here is the socket server code 这是套接字服务器代码

public class SocketServer
    {

   private static System.Timers.Timer MonitorTimer = new System.Timers.Timer();
        public static SocketServerMonitor socket_monitor = new SocketServerMonitor();
        private int m_numConnections; 
        private int m_receiveBufferSize;
        public static BufferManager m_bufferManager;  
        Socket listenSocket;           

        public static SocketAsyncEventArgsPool m_readWritePool;
        public static int m_numConnectedSockets;    
        private int cnt = 0;

        public static int Closecalled=0;


        public SocketServer(int numConnections, int receiveBufferSize)
        {
            m_numConnectedSockets = 0;
            m_numConnections = numConnections;
            m_receiveBufferSize = receiveBufferSize;


            m_bufferManager = new BufferManager(receiveBufferSize * numConnections ,
               receiveBufferSize);

            m_readWritePool = new SocketAsyncEventArgsPool(numConnections);

        }


        public void Init()
        {
            MonitorTimer.Interval = 30000;
            MonitorTimer.Start();
            MonitorTimer.Elapsed += new System.Timers.ElapsedEventHandler(socket_monitor.Log);


            m_bufferManager.InitBuffer();


            SocketAsyncEventArgs readWriteEventArg;

            for (int i = 0; i < m_numConnections; i++)
            {

                readWriteEventArg = new SocketAsyncEventArgs();

                m_readWritePool.Push(readWriteEventArg);
            }

        }


        public void Start(IPEndPoint localEndPoint)
        {

            listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            listenSocket.Bind(localEndPoint);

            listenSocket.Listen(1000);


            StartAccept(null);
        }

        public void Stop()
        {
            if (listenSocket == null)
                return;
            listenSocket.Close();
            listenSocket = null;


            Thread.Sleep(15000);
        }

        private void StartAccept(SocketAsyncEventArgs acceptEventArg)
        {
            if (acceptEventArg == null)
            {
                acceptEventArg = new SocketAsyncEventArgs();
                acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
            }
            else
            {
                // socket must be cleared since the context object is being reused
                acceptEventArg.AcceptSocket = null;
            }

            try
            {
                bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg);
                if (!willRaiseEvent)
                {
                    ProcessAccept(acceptEventArg);
                }
            }
            catch (Exception e)
            {

            }
        }


        void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
        {
            ProcessAccept(e);
        }

        private void ProcessAccept(SocketAsyncEventArgs e)
        {
            Interlocked.Increment(ref m_numConnectedSockets);
            socket_monitor.IncSocketsConnected();


            SocketAsyncEventArgs readEventArgs = m_readWritePool.Pop();
            m_bufferManager.SetBuffer(readEventArgs);

            readEventArgs.UserToken = new AsyncUserToken { id = cnt++, StarTime = DateTime.Now };
            readEventArgs.AcceptSocket = e.AcceptSocket;
            SocketHandler handler=new SocketHandler(readEventArgs);

            StartAccept(e);
        }

    }   






class SocketHandler
    {
        private SocketAsyncEventArgs _socketEventArgs;

        public SocketHandler(SocketAsyncEventArgs socketAsyncEventArgs)
        {
            _socketEventArgs = socketAsyncEventArgs;
            _socketEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
            StartReceive(_socketEventArgs);
        }


        private void StartReceive(SocketAsyncEventArgs receiveSendEventArgs)
        {

            bool willRaiseEvent = receiveSendEventArgs.AcceptSocket.ReceiveAsync(receiveSendEventArgs);
            if (!willRaiseEvent)
            {
                ProcessReceive(receiveSendEventArgs);
            }
        }


        private void ProcessReceive(SocketAsyncEventArgs e)
        {
            // check if the remote host closed the connection
            AsyncUserToken token = (AsyncUserToken)e.UserToken;
            //token.StarTime = DateTime.Now;
            if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
            {
                // process the data here

                //reply to client
                byte[] AckData1 = BitConverter.GetBytes(1);
                SendData(AckData1, 0, AckData1.Length, e);


                StartReceive(e);
            }
            else
            {
                CloseClientSocket(e);
            }
        }


        private void IO_Completed(object sender, SocketAsyncEventArgs e)
        {
            // determine which type of operation just completed and call the associated handler 
            switch (e.LastOperation)
            {
                case SocketAsyncOperation.Receive:
                    ProcessReceive(e);
                    break;
                case SocketAsyncOperation.Send:
                    ProcessSend(e);
                    break;
                default:
                    throw new ArgumentException("The last operation completed on the socket was not a receive or send");
            }

        }





        private void CloseClientSocket(SocketAsyncEventArgs e)
        {

            AsyncUserToken token = e.UserToken as AsyncUserToken;

            // close the socket associated with the client 
            try
            {

                e.AcceptSocket.Shutdown(SocketShutdown.Send);
            }

            catch (Exception ex)
            {

            }

            e.AcceptSocket.Close();

            Interlocked.Decrement(ref SocketServer.m_numConnectedSockets);
            SocketServer.socket_monitor.DecSocketsConnected();

            SocketServer.m_bufferManager.FreeBuffer(e);

            e.Completed -= new EventHandler<SocketAsyncEventArgs>(IO_Completed);

            SocketServer.m_readWritePool.Push(e);

        }


        public void SendData(Byte[] data, Int32 offset, Int32 count, SocketAsyncEventArgs args)
        {

            try
            {

                Socket socket = args.AcceptSocket;
                if (socket.Connected)
                {
                    var i = socket.Send(data, offset, count, SocketFlags.None);
                }
            }
            catch (Exception Ex)
            {

            }
        }
    }

here is the client code that throws the error in the connectcallback method 这是在connectcallback方法中抛出错误的客户端代码

// State object for receiving data from remote device.
public class StateObject
{
    // Client socket.
    public Socket workSocket = null;
    // Size of receive buffer.
    public const int BufferSize = 256;
    // Receive buffer.
    public byte[] buffer = new byte[BufferSize];
    // Received data string.
    public StringBuilder sb = new StringBuilder();

    public int count = 0;
}

public class AsynchronousClient
{
    // The port number for the remote device.
    private const int port = 11000;

    private static int closecalled = 0;
    private static bool wait = true;
    // ManualResetEvent instances signal completion.
    private static ManualResetEvent connectDone =
        new ManualResetEvent(false);
    private static ManualResetEvent sendDone =
        new ManualResetEvent(false);
    private static ManualResetEvent receiveDone =
        new ManualResetEvent(false);

    // The response from the remote device.
    private static String response = String.Empty;

    private static void StartClient(Socket client, IPEndPoint remoteEP)
    {
        // Connect to a remote device.
        try
        {
            // Connect to the remote endpoint.
            client.BeginConnect(remoteEP,
                new AsyncCallback(ConnectCallback), new StateObject { workSocket = client });

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ConnectCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            StateObject state = (StateObject)ar.AsyncState;

            var client = state.workSocket;
            // Complete the connection.
            client.EndConnect(ar);
            var data = "AA5500C08308353816050322462F01020102191552E7D3FA52E7D3FB1FF85BF1FE9F201000004AB80000000500060800001EFFB72F0D00002973620000800000FFFFFFFF00009D6D00003278002EE16D0000018500000000000000000000003A0000000100000000828C80661FF8B436FE9EA9FC000000120000000700000000000000000000000400000000000000000000000000000000000000000000281E0000327800000000000000000000000000AF967D00000AEA000000000000000000000000";

                     Send(state, data);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Receive(StateObject state)
    {
        try
        {
          Socket client = state.workSocket;
            // Begin receiving the data from the remote device.
            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReceiveCallback), state);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ReceiveCallback(IAsyncResult ar)
    {
        try
        {
            StateObject state = (StateObject)ar.AsyncState;
            Socket client = state.workSocket;

            // Read data from the remote device.
            int bytesRead = client.EndReceive(ar);

            //if (wait)
            //{
            //    connectDone.WaitOne();
            //}

            if (bytesRead > 0)
            {
                state.count = state.count + 1;
                byte[] b = new byte[bytesRead];
                Array.Copy(state.buffer, b, 1);
                if (b[0] == 1)
                {

                    if (state.count < 10)
                    {
                        var data = "AA5500C08308353816050322462F01020102191552E7D3FA52E7D3FB1FF85BF1FE9F201000004AB80000000500060800001EFFB72F0D00002973620000800000FFFFFFFF00009D6D00003278002EE16D0000018500000000000000000000003A0000000100000000828C80661FF8B436FE9EA9FC000000120000000700000000000000000000000400000000000000000000000000000000000000000000281E0000327800000000000000000000000000AF967D00000AEA000000000000000000000000";
                        Send(state, data);
                    }
                    else
                    {
                        Interlocked.Increment(ref closecalled);
                        Console.WriteLine("closecalled:-" + closecalled + " at " + DateTime.Now);
                        client.Close();
                    }

                }
                else
                {
                    // Get the rest of the data.
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                        new AsyncCallback(ReceiveCallback), state);
                }
            }
            else
            {
                client.Close();
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Send(StateObject state, String data)
    {
        try
        {
            Socket client = state.workSocket;
            var hexlen = data.Length;
            byte[] byteData = new byte[hexlen / 2];
            int[] hexarray = new int[hexlen / 2];
            int i = 0;
            int k = 0;
            //create the byte array
            while (i < data.Length / 2)
            {
                string first = data[i].ToString();
                i++;
                string second = data[i].ToString();
                string x = first + second;
                byteData[k] = (byte)Convert.ToInt32(x, 16);
                i++;
                k++;
            }
            // Begin sending the data to the remote device.
            client.BeginSend(byteData, 0, byteData.Length, 0,
                new AsyncCallback(SendCallback), state);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket client = state.workSocket;
            // Complete sending the data to the remote device.
            int bytesSent = client.EndSend(ar);
            Receive(state);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    public static int Main(String[] args)
    {
        Start();
        Console.ReadLine();
        return 0;
    }

    private static void Start()
    {
        IPAddress ipaddress = IPAddress.Parse("10.20.2.152");
        IPEndPoint remoteEP = new IPEndPoint(ipaddress, port);

        for (int i = 0; i < 40000; i++)
        {
            Thread.Sleep(1);
            // Create a TCP/IP socket.
            try
            {
                Socket client = new Socket(AddressFamily.InterNetwork,
                    SocketType.Stream, ProtocolType.Tcp);
                StartClient(client, remoteEP);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
            if (i == 39999)
            {
                Console.WriteLine("made all conns at " + DateTime.Now);
            }
        }
    }
}

I would use a linear queue to accept incoming connections. 我会使用线性队列来接受传入的连接。 Something like this: 像这样的东西:

public async Task Accept40KClients()
{
    for (int i = 0; i < 40000; i++)
    {
        // Await this here   -------v
        bool willRaiseEvent = await listenSocket.AcceptAsync(acceptEventArg);
        if (!willRaiseEvent)
        {
            ProcessAccept(acceptEventArg);
        }
    }
}

If that's not fast enough, maybe you can do 10 waits at a time, but I think this is good enough... I might be wrong on this though. 如果这还不够快,也许你可以一次做10次等待,但我认为这已经足够了......但我可能错了。

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