[英]Unity 2D box collider to call and run C# script
I have a camera shake C# script that I want to run once the player triggers a box collider? 我有一个相机抖动C#脚本,一旦播放器触发了盒对撞机,我想运行它。 The camera shake code:
相机抖动代码:
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
public Transform camTransform;
public float shake = 0f;
public float shakeAmount = 0.7f;
Vector3 originalPos;
void Awake()
{
if (camTransform == null)
{
camTransform = GetComponent(typeof(Transform)) as Transform;
}
}
void OnEnable()
{
originalPos = camTransform.localPosition;
}
void Update()
}
That's because you did not add the OnTriggerEnter
, OnTriggerStay
or OnTriggerExit
( depending of what you want to achieve ) function to the script. 那是因为您没有在
OnTriggerEnter
添加OnTriggerEnter
, OnTriggerStay
或OnTriggerExit
(取决于要实现的功能)功能。
For eg: 例如:
void OnTriggerEnter(Collider other){
if(other.tag == "Player"){
// shake the camera here..
}
}
Don't forget to check the trigger
box in the box collider. 不要忘记在对撞机中选中
trigger
框。
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