[英]How do you build a non static entry point in c++?
I'm trying to initialize my game engine from my main entry point, RPG.cpp. 我正在尝试从我的主要入口RPG.cpp初始化游戏引擎。 This is what it includes:
这包括:
#include "stdafx.h"
#include "Engine.h"
int _tmain(int argc, _TCHAR* argv[])
{
Engine::Go();
return 0;
}
Engine:Go() is a public method that starts up the game engine. Engine:Go()是启动游戏引擎的公共方法。 However, it is underlined with the following error: "Error: a nonstatic member reference must be relative to a specific object"
但是,它用以下错误强调:“错误:非静态成员引用必须相对于特定对象”
Going through my engine class and making literally everything in it static fixes the problem, but that is a problem in itself. 遍历我的引擎类并将其内的所有内容静态化可以解决问题,但这本身就是一个问题。 How do I get around this error and not use the keyword static?
如何解决此错误并且不使用关键字static?
Make an instance of Engine
and call Go()
on it. 创建
Engine
的实例,然后在其上调用Go()
。
Engine e;
e.Go();
static
functions are basically free functions that have access to private
static
members of the class they belong to. static
函数基本上是自由函数,可以访问它们所属类的private
static
成员。 By "free function" I mean that they do not belong to an instance, and basically behave like normal C functions (except for their special access privileges). “自由函数”是指它们不属于实例,并且基本上表现得像普通的C函数(除了其特殊的访问特权外)。
non- static
functions must be called on an instance of the class they belong to. 非
static
函数必须在它们所属的类的实例上调用。
class Klass {
int i;
static int s_i;
public:
static void static_func() {
// called without an instance of Klass
// s_i is available because it is static
// i is not available here because it is non-static
// (belongs to an instance of Klass)
}
void non_static_func() {
// called on an instance of Klass
// s_i is available here because non_static_func() is a member of Klass
// i is also available here because non_static_func() is called on
// an instance (k) of Klass
}
};
void free_func() {
// s_i and i are both unavailable here because free_func()
// is outside of Klass
}
int main() {
// Klass::static_func() is called without an instance,
// but with the name qualifier Klass:
Klass::static_func();
// Klass::non_static_func() is called with an instance:
Klass k;
k.non_static_func();
// free_func() is called without any instance, and without a name qualifier:
free_func();
}
You have to actually create an instance of the Engine
class. 您必须实际创建
Engine
类的实例。
For example: 例如:
Engine e;
e.Go();
You probably want non-static member functions and... 您可能需要非静态成员函数,并且...
Engine engine;
engine.Go();
static
member functions don't need to be invoked on a specific object instance, but then they won't have an implicit this
pointer or non- static
member variables to access - they can only access other static
members of the class. static
成员函数不需要在特定的对象实例上调用,但是它们将没有隐式this
指针或非static
成员变量来访问-它们只能访问该类的其他static
成员。
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