[英]Using sound effects with AudioEngine
Background - I saw a video titled "AVAudioEngine in Practice" from the following list of videos published at Apple's recent WWDC to apply sound effects to an audio. 背景 - 我在Apple最近的WWDC发布的视频列表中看到了一个名为“AVAudioEngine in Practice”的视频,用于将音效应用于音频。 https://developer.apple.com/videos/wwdc/2014/ https://developer.apple.com/videos/wwdc/2014/
After that, I was successfully able to change the pitch of an audio with the following code: 之后,我成功地使用以下代码更改了音频的音高:
//Audio Engine is initialized in viewDidLoad()
audioEngine = AVAudioEngine()
//The following Action is called on clicking a button
@IBAction func chipmunkPlayback(sender: UIButton) {
var pitchPlayer = AVAudioPlayerNode()
var timePitch = AVAudioUnitTimePitch()
timePitch.pitch = 1000
audioEngine.attachNode(pitchPlayer)
audioEngine.attachNode(timePitch)
audioEngine.connect(pitchPlayer, to: timePitch, format: myAudioFile.processingFormat)
audioEngine.connect(timePitch, to: audioEngine.outputNode, format: myAudioFile.processingFormat)
pitchPlayer.scheduleFile(myAudioFile, atTime: nil, completionHandler: nil)
audioEngine.startAndReturnError(&er)
pitchPlayer.play()
}
From what I understand, I used the AudioEngine to attach the AudioPlayerNode with the AudioEffect, which I in turn attached to the Output. 据我所知,我使用AudioEngine将AudioPlayerNode与AudioEffect连接,而AudioEffect又连接到Output。
I am now curious about adding multiple sound effects to the audio. 我现在很想知道为音频添加多种音效。 For instance, pitch change AND reverb. 例如,音高变化和混响。 How would I go about adding multiple sound effects to the audio? 我该如何为音频添加多种音效?
Also, would it make sense to attach and connect the nodes in viewDidLoad rather than how I have done it here in an IBAction ? 另外,在viewDidLoad中附加和连接节点是否有意义,而不是我在IBAction中如何完成它?
Just connect them. 只需连接它们。
engine.connect(playerNode, to: reverbNode, format: format)
engine.connect(reverbNode, to: distortionNode, format: format)
engine.connect(distortionNode, to: delayNode, format: format)
engine.connect(delayNode, to: mixer, format: format)
Background - I saw a video titled "Putting it all together - Intro to iOS App Development with Swift" from the following list of videos published at Udacity to apply sound effects to an audio. 背景 - 我从Udacity发布的以下视频列表中看到了一个标题为“全部放在一起 - 使用Swift进行iOS应用程序开发的介绍”的视频,以将音效应用于音频。
https://youtu.be/XiQfjaYJjuQ https://youtu.be/XiQfjaYJjuQ
After that, I was successfully able to change the pitch of an audio with the following code: 之后,我成功地使用以下代码更改了音频的音高:
func playAudioWithVariablePith(pitch: Float){
audioPlayer.stop()
audioEngine.stop()
audioEngine.reset()
let audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
let changePitchEffect = AVAudioUnitTimePitch()
changePitchEffect.pitch = pitch
audioEngine.attachNode(changePitchEffect)
audioEngine.connect(audioPlayerNode, to: changePitchEffect, format: nil)
audioEngine.connect(changePitchEffect, to: audioEngine.outputNode, format: nil)
audioPlayerNode.scheduleFile(audioFile, atTime: nil, completionHandler: nil)
try! audioEngine.start()
audioPlayerNode.play()
}
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