[英]Storyboard TargetProperty binding
I have a Control that can be moved on by dragging. 我有一个可以通过拖动继续移动的控件。 when i drag the control i have a code behind that changes a DependencyProperty that a TranslateTransform is bound to.
当我拖动控件时,后面有一个代码,该代码更改了TranslateTransform绑定到的DependencyProperty。 now i need to add a button that when is pressed it moves the control, and needs to update the DependencyProperty.
现在我需要添加一个按钮,该按钮在按下时将移动控件,并且需要更新DependencyProperty。 I can move the control but can't figure out how to update the DependencyProperty.
我可以移动控件,但不知道如何更新DependencyProperty。
code behind: 后面的代码:
public partial class AirspeedIndicatorView : UserControl
{
public static readonly DependencyProperty WantedValueProperty =
DependencyProperty.Register("WantedValue", typeof(double), typeof(AirspeedIndicatorView),
new FrameworkPropertyMetadata(0.0, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, WantedPropertyChanged));
public double WantedValue
{
get { return (double)GetValue(WantedValueProperty); }
set { SetValue(WantedValueProperty, value); }
}
private void Thumb_DragDelta(object sender, System.Windows.Controls.Primitives.DragDeltaEventArgs e)
{
WantedValue += e.VerticalChange;
}
}
XAML: XAML:
<Thumb Canvas.Top="-6" Height="12" Width="16" DragDelta="Thumb_DragDelta" x:Name="WantedThumb">
<Thumb.RenderTransform>
<TranslateTransform Y="{Binding WantedValue,ElementName=View}" />
</Thumb.RenderTransform>
</Thumb>
<Button Padding="1" Margin="1">
<Button.Style>
<Style TargetType="{x:Type Button}" BasedOn="{StaticResource {x:Type Button}}">
<Setter Property="OverridesDefaultStyle" Value="False" />
<Style.Triggers>
<Trigger Property="IsPressed" Value="True">
<Trigger.EnterActions>
<BeginStoryboard x:Name="MoveWanted">
<Storyboard Target="{x:Reference WantedThumb}" TargetProperty="RenderTransform.Y" AutoReverse="False">
<DoubleAnimation BeginTime="00:00:00" Duration="0:0:0" By="-1" />
<DoubleAnimation BeginTime="00:00:00.5" Duration="0:0:1.5" By="-15" />
<DoubleAnimation BeginTime="00:00:02" Duration="0:0:1" By="-20" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
<Trigger Property="IsPressed" Value="False">
<Trigger.EnterActions>
<StopStoryboard BeginStoryboardName="MoveWanted" />
</Trigger.EnterActions>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
I don't have time to check it now, but you should be able to use the ObjectAnimationUsingKeyFrames
class to update your DependencyProperty
: 我现在没有时间检查它,但是您应该可以使用
ObjectAnimationUsingKeyFrames
类更新DependencyProperty
:
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Saved">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<System:Double>10.0</System:Double>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
Actually, the DoubleAnimationUsingKeyFrames
class might be better for you as it is intended to work with double
s, but the only down side is that I don't believe that you can data bind the numerical value, so it would have to be a hard coded value. 实际上,
DoubleAnimationUsingKeyFrames
类可能更适合您,因为它打算与double
s一起使用,但是唯一的缺点是我不认为您可以对数据绑定数据,所以它必须是硬编码的值。 From the last linked page: 从最后一个链接页面:
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="AnimatedTranslateTransform"
Storyboard.TargetProperty="X"
Duration="0:0:6"
RepeatBehavior="Forever">
<!-- Using a LinearDoubleKeyFrame, the rectangle moves
steadily from its starting position to 500 over
the first 3 seconds. -->
<LinearDoubleKeyFrame Value="500" KeyTime="0:0:3" />
<!-- Using a DiscreteDoubleKeyFrame, the rectangle suddenly
appears at 400 after the fourth second of the animation. -->
<DiscreteDoubleKeyFrame Value="400" KeyTime="0:0:4" />
<!-- Using a SplineDoubleKeyFrame, the rectangle moves
back to its starting point. The
animation starts out slowly at first and then speeds up.
This KeyFrame ends after the 6th
second. -->
<SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0" KeyTime="0:0:6" />
</DoubleAnimationUsingKeyFrames>
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