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使用jQuery Animate分步对图像精灵进行动画处理?

[英]Animating an image sprite using jQuery Animate in steps?

I am attempting to code an image sprite using jQuery and am wondering if it's possible to animate in steps instead of linear. 我正在尝试使用jQuery编写图像精灵,并且想知道是否可以逐步而不是线性地进行动画处理。 Basically, I attempted using CSS3 animations, but IE9 is a requirement and I could not get the CSS3 animations to function correctly in IE. 基本上,我尝试使用CSS3动画,但是IE9是必需的,并且我无法使CSS3动画在IE中正常运行。

I have a sprite which has 12 frames, each frame being 280px X 280px. 我有一个精灵,它有12个帧,每个帧为280px X 280px。 I would like to use jQuery to animate the sprite on mouseover and mouseout in steps instead of sliding the background image in a linear fashion. 我想使用jQuery在mouseover和mouseout上分步设置精灵动画,而不是以线性方式滑动背景图像。

Here is my current code: 这是我当前的代码:

<div class="window"></div>

CSS: CSS:

.window {
    width: 280px;
    height: 280px;
    background: url("http://s27.postimg.org/neu6mvztf/single_hung_door.png");
}

JS: JS:

$(".window").hover(
    function () {
        $(this).animate({
            'background-position-x': '0',
            'background-position-y': '-3080px'
        }, 1500, 'linear');
    },
    function () {
        $(this).animate({
            'background-position-x': '0',
            'background-position-y': '0'
        }, 1500, 'linear');
    }
);

JSFiddle with sample of desired effect JSFiddle具有所需效果的样本

Would it be possible to accomplish this in this way? 这样可以做到吗? Thanks! 谢谢!

您可以使用名为velocity.js的库进行此操作。您可以在此处查看操作方法: http ://css-tricks.com/clever-uses-step-easing/

It isn't the most elegant code, but basically, I think you need an animating loop running continuously that only shifts the frame animation by one frame every x milliseconds. 它不是最优雅的代码,但基本上,我认为您需要一个连续运行的动画循环,该动画循环仅每x毫秒将帧动画移动一帧。 The fiddle you had continuously animates the whole strip in a linear fashion. 您演奏过的小提琴不断以线性方式对整个条带进行动画处理。 Forked jsFiddle link below. 下面的分叉jsFiddle链接。

var currentY = 0;
var isAnimating = false;
var $window = $('.window');
var windowWidth = 280;
var frameRateMs = 60;

function updateWindow() {
    if (isAnimating) {
        $window.css({'background-position-y': currentY + 'px'});
        currentY -= windowWidth;
        if (currentY == -3080) {
            windowWidth = -280;
        } else if (currentY == 0) {
            windowWidth = 280;
        }
    }
    setTimeout(updateWindow, frameRateMs);
}

$window.hover(function() {
    isAnimating = true;
}, function() {
    isAnimating = false;
});

updateWindow();

http://jsfiddle.net/64nu4h4w/10/ http://jsfiddle.net/64nu4h4w/10/

Keeping your code structure, I created a .animateSteps() function: 保持您的代码结构,我创建了一个.animateSteps()函数:

$(".window").hover(
    function () {
        $(".window").animateSteps(280,-280,20);
    },
    function () {
        $(".window").animateSteps(3080,280,20);
    }
);


$.fn.animateSteps = function(final,step,duration) {
    if(typeof t != "undefined") clearTimeout(t);
    var self = $(this);
    if(parseInt(self.css('background-position-y'))==final) return;
    self.css('background-position-y', '+='+step+'px');
    t=setTimeout(function(){self.animateSteps(final,step,duration);},duration);
}

It takes 3 parameters: 它包含3个参数:

  • final : the final position in pixels final :最终位置(以像素为单位)

  • step : the number of pixels to increment at each step step :每步要增加的像素数

  • duration : the duration between 2 iterations duration :2次迭代之间的持续时间

JS Fiddle Demo JS小提琴演示

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