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如何绘制圆圈并在c#中移动

[英]How to draw circle and move in c#

I'm trying to draw one circle and move it in one form in c #. 我试图绘制一个圆圈并在c#中以一种形式移动它。 I use GDI to draw, as follows. 我使用GDI绘制,如下所示。 Suppose that I have 1 class Circle 假设我有1个圆圈

int postitionX, postitionY, radius, angle;
void Draw(Graphics g)
{
    g.DrawEllipse(Pen, postitionX, postitionY, radius, radius);
    g.FillEllipse(SolidBrush, postitionX, postitionY, radius, radius);
}

and in form main I init circle(postitionX=0, postitionY=10, radius=20, angle=30;) 并且在表格main I init circle(postitionX = 0,postitionY = 10,radius = 20,angle = 30;)

private void form_Paint(object sender, PaintEventArgs e)
{
     <caculation postition next>
    mycircle.Draw(e.Graphics)
}

But the problem is that function form_Paint run many times and make circle move out display. 但问题是函数form_Paint运行多次并使圆圈移出显示。 Can someone give me no solution? 有人能给我解决方案吗?

Invalidate will cause a full repaint of your form and will invoke your `form_Paint' event handler. Invalidate将导致表单的完全重绘,并将调用您的`form_Paint'事件处理程序。 This will cause an endless loop. 这将导致无限循环。 (I see now TaW was just earlier). (我现在看到TaW就在前面)。 If you want to animate a circle on your form, you could use the following approach: 如果要在表单上为圆圈设置动画,可以使用以下方法:

Put a Timer on your form, set Interval on 30 and Enabled to True. 在表单上放置一个Timer ,将Interval设置为30, Enabled为True。 Implement the Tick event: 实现Tick事件:

private int deltaX = 1;

private int deltaY = 1;

private void timer1_Tick(object sender, EventArgs e)
{ 
    // TO DO your caculation postition, like so:
    // be sure window width/height  is much larger than 2 * radius:           
    if ((postitionX - radius) <= 0)
        deltaX = 1;
    if ((postitionX + radius) >= ClientRectangle.Width)
        deltaX = -1;
    positionX += deltaX;

    if ((postitionY - radius) <= 0)
        deltaY = 1;
    if ((postitionY + radius) >= ClientRectangle.Heigth)
        deltaY = -1;
    positionY += deltaY;
    // Now you have calculated a 'new animation frame'. 

    // Now force repaint to draw.
    Invalidate(); // This will force a repaint
}

Now update your form_Paint handler: 现在更新你的form_Paint处理程序:

private void form_Paint(object sender, PaintEventArgs e)
{
    // caculation postition next HAS TO BE REMOVED FROM HERE
    mycircle.Draw(e.Graphics)
    // Invalidate(); HAS TO BE REMOVED FROM HERE
}

By playing with the valye for timer1.Interval in combination with your calculations of next position, you can make the animation slower or faster. 通过使用timer1.Interval的timer1.Interval结合下一个位置的计算,可以使动画更慢或更快。

So suppose I draw the path of the circle go to 3 points. 所以假设我绘制圆圈的路径转到3点。 if i use timer tick then how. 如果我使用计时器滴答,那么如何。

private void timer1_Tick(object sender, EventArgs e)
{
// Go to point 1  
// Go to point 2 
// Go to point 3
}
private void form_Paint(object sender, PaintEventArgs e)
{
    // caculation postition next HAS TO BE REMOVED FROM HERE
    mycircle.Draw(e.Graphics)
    // Invalidate(); HAS TO BE REMOVED FROM HERE
}

So the circle will go through point 3 then form_main start redraw.I did not want that. 所以圆圈将经过第3点然后form_main开始重绘。我不想要那样。 So, how can not you 那么,你怎么可能

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