[英]Rock, paper scissors. images not working
Hi I am trying to put my images from my computer into my rock paper scissors game but I am having trouble with that and it just wont work I don't know where I am going wrong. 嗨,我正在尝试将计算机上的图像放入剪刀石头布游戏中,但是我遇到了麻烦,它无法正常工作,我不知道我要去哪里。 and also when I put the images in then I have to take away my alert out of my code for it to work I will include my JavaScript and my HTML and also my fiddle.
而且,当我放入图像时,我必须从代码中删除警报以使其正常工作,我将包括我的JavaScript和HTML以及小提琴。 I am having a lot of trouble with is I am really stuck and really having trouble.
我遇到很多麻烦是我真的被困住了并且真的遇到了麻烦。
JavaScript JavaScript的
var differentOptions = ["rock", "paper", "scissors"];
var scores = [0, 0, 0, 0];
function Picks(id) {
var choice1 = id;
var imagePlayer = "<img='rps-paper" + "<img='rsp-rock" + "<img='rps-scissors" + choice1 + ".gif' />";
var choice2 = computerGenerate();
var imageComputer = "<img='rps-paper" + "<img='rsp-rock" + "<img='rps-scissors" + choice2 + ".gif' />";
alert ("You chose " + choice1 + ". The computer chose " + choice2 + "! " + compare(choice1, choice2));
document.getElementById('player').innerHTML = imagePlayer;
document.getElementById('computer').innerHTML = imageComputer;
displayScores();
}
function computerGenerate() {
var num = [Math.floor(Math.random() * 3)]
var computerChoice = differentOptions[num];
return computerChoice;
}
function compare(choice1, choice2) {
if (choice1 == choice2) {
scores[0]++;
scores[3]++;
return (" Draw You both picked the same! Try again!");
} else if (choice1 == "rock") {
if (choice2 == "scissors") {
scores[1]++;
scores[3]++;
return ("You Win!");
} else {
scores[2]++;
scores[3]++;
return ("You Lose!");
}
} else if (choice1 == "paper") {
if (choice2 == "rock") {
scores[1]++;
scores[3]++;
return ("You Win!");
} else if (choice2 == "scissors") {
scores[2]++;
scores[3]++;
return ("You Lose!");
}
} else if (choice1 == "scissors") {
if (choice2 == "rock") {
scores[2]++;
scores[3]++;
return ("You Lose!");
} else if (choice2 == "paper") {
scores[1]++;
scores[3]++;
return ("You Win!");
}
}
}
function displayScores() {
document.getElementById("wins").innerHTML = "Wins: " + scores[1];
document.getElementById("loss").innerHTML = "Losses: " + scores[2];
document.getElementById("ties").innerHTML = "Ties: " + scores[0];
document.getElementById("games").innerHTML = "Games Played: " + scores[3];
}
function resetScores() {
scores = [0, 0, 0, 0];
displayScores();
}
This is my HTML. 这是我的HTML。
<div style="text-align: center;">
<div id="optionsPanel">
<h1 class="title">Let's Play Rock / Paper / Scissors!</h1>
<div id="computer"></div>
<br/>
<div id="player"></div>
<button id="rockButton" class="button" onclick='userPicks("rock")'>Rock</button>
<button id="paperButton" class="button" onclick='userPicks("paper")'>Paper</button>
<button id="scissorsButton" class="button" onclick='userPicks("scissors")'>Scissors</button </div>
<div id="scoresPanel">
<h2 class="title">Scores:</h2>
<div id="wins" class="scores">Wins:</div>
<div id="loss" class="scores">Losses:</div>
<div id="ties" class="scores">Ties:</div>
<div id="games" class="scores">Games Played:</div>
<h2 class="button" onclick='resetScores();'>Reset</h2>
</div>
This is my CSS. 这是我的CSS。
#player, #computer {
border: 1px solid black;
height: 100px;
width: 150px;
margin: 10px;
}
"<img='rps-paper" + "<img='rsp-rock" + "<img='rps-scissors" + choice1 + ".gif' />";
I would probably change the above to something like this: 我可能会将以上内容更改为以下内容:
//playerId would be the html id mapping to "computer" or "player"
function updateImage(playerId, choiceIndex) {
var choices = ['image1.gif', 'image2.gif', 'image3.gif'];
var computerImageTemplate = '<img src="{image_placeholder}" />';
var imageMarkup = computerImageTemplate.replace("{image_placeholder}", choices[choiceIndex]);
document.getElementById(playerId).innerHTML = imageMarkup;
}
You are currently getting errors since you are building a string which looks like this: 由于您正在构建如下所示的字符串,因此您当前会遇到错误:
<img='rps-paper<img='rsp-rock<img='rps-scissorsCHOICE_HERE.gif/>
It should be more like 应该更像
<img src="CHOICE_HERE.gif" />
You can check this by looking in the DOM explorer (right click and inspect in browser) to see what kind of output you are generating. 您可以通过在DOM资源管理器中查看(右键单击并在浏览器中进行检查)来查看此内容,以查看生成的输出类型。
Here is my version 这是我的版本
function userPicks(id) {
var choice1 = differentOptions[id];
var choice2 = computerGenerate();
var imagePlayer = "<img src='rps-"+ choice1 + ".gif' title='"+choice1+"' />";
var imageComputer = "<img src='rps-"+choice2 + ".gif' title='"+choice2+"' />";
document.getElementById("message").innerHTML="You chose " + choice1 + ". The computer chose " + choice2 + "! " + compare(choice1, choice2);
after adding a <div id="message"></div>
to the page 在页面上添加
<div id="message"></div>
I renamed Picks to userPics and changed the execution from userPicks("rock") to userPick(0) / (1) and (2) so we only need one array 我将Picks重命名为userPics,并将执行从userPicks(“ rock”)更改为userPick(0)/(1)和(2),所以我们只需要一个数组
Here is an extended version where you decide the images in an associative array. 这是扩展版本,您可以在其中定义关联数组中的图像。
var differentOptions = {
"rock": "rock.jpg",
"paper": "paper.jpg",
"scissors":"http://upload.wikimedia.org/wikipedia/commons/1/18/Skalm_2.JPG"
}
Note the changes to the userPicks(1) back to userPics("rock") 注意将对userPicks(1)的更改返回到userPics(“ rock”)
function userPicks(choice1) {
var choice2 = computerGenerate();
var imagePlayer = "<img width='90%' height='90%' src='"+ differentOptions[choice1] + "' title='"+choice1+"' />";
var imageComputer = "<img width='90%' height='90%' src='"+differentOptions[choice2] + "' title='"+choice2+"' />";
using 运用
function computerGenerate() {
var choices = ["rock","paper","scissors"]; // now you can add "spock" if you want
var num = [Math.floor(Math.random() * choices.length)]
return choices[num];
}
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