[英]How To Slow Speed Of Recorded Audio Visualization In Android?
How To Slow Speed Of Recorded Audio Visualization In Android ? 如何降低Android中录制的音频可视化的速度?
I am able to record the voice from mic and play the recorded audio with visualization, But the speed of visualization is to fast, how can i slow the speed of visualization. 我可以录制麦克风中的声音并使用可视化播放录制的音频,但是可视化的速度要快,我如何才能减慢可视化的速度。 Below code is used to draw the visualization in android.. 下面的代码用于在android中绘制可视化效果。
public class VisualizerView1 extends View {
private byte[] mBytes;
private float[] mPoints;
private Rect mRect = new Rect();
private Paint mForePaint = new Paint();
public VisualizerView1(Context context) {
super(context);
init1();
}
private void init1() {
mBytes = null;
mForePaint.setStrokeWidth(2f);
mForePaint.setAntiAlias(true);
mForePaint.setColor(Color.rgb(0, 255, 128));
}
public void updateVisualizer(byte[] bytes) {
mBytes = bytes;
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mBytes == null) {
return;
}
if (mPoints == null || mPoints.length < mBytes.length * 4) {
mPoints = new float[mBytes.length * 4];
}
mRect.set(0, 0, getWidth(), getHeight());
for (int i = 0; i < mBytes.length - 1; i++) {
mPoints[i * 4] = mRect.width() * i / (mBytes.length - 1);
mPoints[i * 4 + 1] = mRect.height() / 2 + ((byte) (mBytes[i] + 128)) * (mRect.height() / 2) / 128;
mPoints[i * 4 + 2] = mRect.width() * (i + 1) / (mBytes.length - 1);
mPoints[i * 4 + 3] = mRect.height() / 2 + ((byte) (mBytes[i + 1] + 128)) * (mRect.height() / 2) / 128;
}
canvas.drawLines(mPoints, mForePaint);
}
}
I have experimented with some visualizer code where i just "skip" every second frame. 我已经尝试过一些可视化工具代码,在这些代码中,我每隔第二帧就“跳过”一次。 Maybe this is what was you were looking for at the time. 也许这就是您当时正在寻找的东西。
I added a boolean, then just tests if this is true, and simply skip the code if not 我添加了一个布尔值,然后只是测试这是否正确,否则就跳过代码
private boolean frameSkip = false;
@Override
protected void onDraw(Canvas canvas)
{
if(frameSkip)
{
frameSkip = false;
}
else
{
frameSkip = true;
...Your code here
}
canvas.drawLines(mPoints, mForePaint);
}
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