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在 Swift 中以编程方式设置根视图控制器

[英]Programmatically Setting Root View Controller in Swift

I'm not sure why this is so trivial, but my Swift translation has been a slow one.我不知道为什么这会如此微不足道,但我的 Swift 翻译一直很慢。 Anyways, I can't figure out what it is complaining about.无论如何,我无法弄清楚它在抱怨什么。 All I am trying to do is set the root view controller, and the compiler spits an error saying:我想要做的就是设置根视图控制器,编译器吐出一个错误说:

"Splash pageController does not have a member named init" “Splash pageController 没有名为 init 的成员”

Here's my app delegate:这是我的应用程序委托:

var window: UIWindow?

var CLIENT_KEY = c_key()

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
    // Override point for customization after application launch.

    window = UIWindow(frame: UIScreen.mainScreen().bounds)

    var url_string = "XXXX=\(CLIENT_KEY.client_key)"

    var g_home_url = String.stringWithContentsOfURL(NSURL.URLWithString(url_string), encoding: NSUTF8StringEncoding, error: nil)

    if (g_home_url? != nil){

        NSUserDefaults.standardUserDefaults().setObject(g_home_url, forKey: "showUrl")

    }

    let DocumentsDirectory = NSSearchPathDirectory.DocumentationDirectory

    let UserDomainMask = NSSearchPathDomainMask.UserDomainMask

    if let paths = NSSearchPathForDirectoriesInDomains(DocumentsDirectory, UserDomainMask, true){
        if paths.count > 0{
            if let dirPath = paths[0] as? String {

               // let url: NSURL = NSURL.URLWithString("\(g_home_url)/XXX\(CLIENT_KEY.client_key)")

              //  println(url)
                var err: NSError?

                var g_home_url = NSUserDefaults.standardUserDefaults().objectForKey("showUrl") as String

                println(g_home_url)
                var image = UIImage(data: NSData(contentsOfURL: NSURL.URLWithString("\(g_home_url)XXX=\(CLIENT_KEY.client_key)")))

                let writePath = dirPath.stringByAppendingPathComponent("splash_page.png")
                UIImagePNGRepresentation(image)
            }
        }
    }
//This is where the error shows up
    var rootview: SplashViewController = SplashViewController()
    if let window = window {

        window.rootViewController = rootview;
    }

SplashViewController飞溅视图控制器

class SplashViewController: UIViewController {

}

Very basic I know.我知道的非常基本。 Normally, in Objective-C I would init a nib name and set the view controller to that.通常,在 Objective-C 中,我会初始化一个笔尖名称并将视图控制器设置为该名称。 What's the main difference in Swift? Swift 的主要区别是什么?

This line:这一行:

var rootview: SplashViewController = SplashViewController()

...calls SplashViewController's init method. ...调用 SplashViewController 的init方法。 But you have not given SplashViewController any init method.但是你没有给 SplashViewController 任何init方法。 Give it one.给一个。

What I usually do is specify the nib in my init override;我通常做的是在我的init覆盖中指定笔尖; for example:例如:

override init() {
    super.init(nibName:"SplashViewController", bundle:nil)
}

If you don't do something along those lines, the view controller won't find its nib and you'll end up with a black screen.如果你不按照这些方式做一些事情,视图控制器将找不到它的笔尖,你最终会得到一个黑屏。

Note that that code will very likely net you a new error message complaining that you didn't implement init(coder:) ;请注意,该代码很可能会给您带来一条新的错误消息,抱怨您没有实现init(coder:) so you'll have to implement it, even if only to throw an error if it is accidentally called:所以你必须实现它,即使只是在意外调用时抛出错误:

required init(coder: NSCoder) {
    fatalError("NSCoding not supported")
}

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