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从Res文件夹读取文件

[英]Reading a file from a Res folder

I have put a file "template.html" inside RAW folder and I want to read it into a InputStream. 我在RAW文件夹中放入了一个文件“ template.html”,我想将其读入InputStream。 But it is returning me null. 但这使我归零。 Can't understand what is wrong in the below code 无法理解以下代码中的错误

e.g. fileName passed as parameter is "res/raw/testtemplate.html"

public String getFile(String fileName) {
    InputStream input = this.getClass().getClassLoader().getResourceAsStream(fileName);
    return getStringFromInputStream(input);
}

Also, there might be a better solution by putting these files in a particular subfolder and putting it inside Asset folder but then I believe I would need to pass context in AssetManager. 另外,通过将这些文件放在特定的子文件夹中并将其放在Asset文件夹中,可能会有更好的解决方案,但是我认为我需要在AssetManager中传递上下文。 I don't understand that solution, sorry I am new to android development. 我不了解该解决方案,对不起,我是android开发的新手。 Can someone shed some light regarding how this approach can be achieved. 有人可以就如何实现这种方法提供一些启示。

EDIT 编辑

I have started implementing this solution with Assets. 我已经开始使用Assets实施此解决方案。 Below method is supposed to return a string containing the entire text of the file stored as template.html. 下面的方法应该返回一个字符串,其中包含存储为template.html的文件的整个文本。

getFile("template.html") // I am sending extension this time getFile(“ template.html”)//我这次发送扩展名

Problem getting error getAssets() is undefined. 获取错误getAssets()的问题未定义。

public String getFile(String fileName) {

    BufferedReader reader = null;
    StringBuilder sb = new StringBuilder();
    String line;
    try {
          reader = new BufferedReader(new InputStreamReader(getAssets().open(fileName)));
          while ((line = reader.readLine()) != null) {
                sb.append(line);
            }
        }
    catch (IOException e) {
        e.printStackTrace();
    } finally {
        if (reader != null) {
            try {
                reader.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }

    return sb.toString();

}

use this 用这个

new BufferedInputStream(getResources().openRawResource(filepath));

this will return a buffered input stream 这将返回一个缓冲的输入流

The file name should be without extension : 文件名应没有扩展名

  InputStream ins = getResources().openRawResource(
                getResources().getIdentifier("raw/FILENAME_WITHOUT_EXTENSION",
                "raw", getPackageName()));

For this purposes uses assets folder: 为此,使用资产文件夹:

assets/ 资产/

This is empty. 这是空的。 You can use it to store raw asset files. 您可以使用它来存储原始资产文件。 Files that you save here are compiled into an .apk file as-is, and the original filename is preserved. 您在此处保存的文件将原样编译为.apk文件,并且保留了原始文件名。 You can navigate this directory in the same way as a typical file system using URIs and read files as a stream of bytes using the AssetManager. 您可以使用与使用URI的典型文件系统相同的方式浏览此目录,并使用AssetManager将文件读取为字节流。 For example, this is a good location for textures and game data. 例如,这是纹理和游戏数据的理想位置。

So, you could easy get access at assets with context: context.getAssets() 因此,您可以通过context轻松访问资产: context.getAssets()

BufferedReader reader = null;
try {
    reader = new BufferedReader(
        new InputStreamReader(context.getAssets().open("filename.txt")));

    }
} catch (IOException e) {
    //log the exception
} finally {
    if (reader != null) {
         try {
             reader.close();
         } catch (IOException e) {
             //log the exception
         }
    }
}

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