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使用Unity3d中的更改更新xcode项目

[英]Update xcode project with changes from Unity3d

I have a Unity3d project that I am releasing to both android and iOS, for the iOS build unity exports a xcode project which I can then open and build to submit to iTunes connect. 我有一个要同时发布到android和iOS的Unity3d项目,因为iOS build unity会导出一个xcode项目,然后我可以打开该项目并进行构建以提交到iTunes connect。

However to get the project submit-able I had to make quite a few changes to the xcode project before it would build (adding libraries, build flags etc etc). 但是,要使项目可提交,我必须在xcode项目进行构建之前对其进行一些更改(添加库,构建标志等)。 This is fine to do once, however I am now ready to release an update to my project but would rather not have to completely set back up the xcode project with all my changes (certainly as I do not remember all the changes!). 这样做一次就可以了,但是我现在准备发布项目的更新,但是宁愿不必使用所有更改来完全设置xcode项目(肯定是因为我不记得所有更改!)。

Is there a way I can over write the Unity3d project in the xcode project, so all my xcode settings stay the same BUT the actually project is overwritten with the new unity data. 有没有一种方法可以在xcode项目中覆盖Unity3d项目,所以我所有的xcode设置都保持不变,但是实际项目被新的unity数据覆盖。

只需选择现有的xcode项目文件夹,然后单击“生成”,然后附加该生成,而不是替换该生成。

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