[英]paintComponent isnt called
In JFrame i have some buttons and BufferedImgae which will be used to draw on it some shapes and pictures using my own methods ( drawLine, drawing raster picture pixel by pisel and so on). 在JFrame中,我有一些按钮和BufferedImgae,它们将用于使用我自己的方法在其上绘制一些形状和图片(drawLine,按像素绘制栅格图片像素等)。 Here is how i add things to JFrame
这是我如何向JFrame添加内容
public class Main extends javax.swing.JPanel {
JPanel panel;
JFrame fr;
Graphics2D g2;
ImageIcon icon;
BufferedImage img;
public void init()
{
fr = new JFrame("Lab 2");
fr.setMinimumSize(new Dimension(1350, 650));
fr.setMaximumSize(fr.getMinimumSize());
fr.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel glowny = new JPanel(new BorderLayout());
glowny.setBorder(BorderFactory.createEmptyBorder(20, 20, 20, 20));
glowny.add(getBorderCenter(), BorderLayout.CENTER);
fr.add(glowny);
fr.pack();
fr.setVisible(true);
}
private JScrollPane getBorderCenter()
{
img = new BufferedImage( fr.getWidth()-40, fr.getHeight()-40-50, BufferedImage.TYPE_INT_RGB); //20+20 odstępy w glowny, 50 - szerokość paska z guzikami
icon = new ImageIcon(img);
return new JScrollPane(new JLabel(icon));
}
public static void main(String [] args)
{
Main m = new Main();
m.init();
}
}
Then i try to draw on BufferedImage using double buffering. 然后,我尝试使用双缓冲在BufferedImage上进行绘制。 The following example change BufferedImage color from black (current) to white.
下面的示例将BufferedImage的颜色从黑色(当前)更改为白色。
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("paintComponent");
WritableRaster raster = img.getRaster();
DataBuffer db = raster.getDataBuffer();
int[] pixels = ((DataBufferInt)db).getData();
int adres = 0;
for (int y = 0; y < img.getHeight(); y++)
{
adres = y * img.getWidth();
for (int x = 0; x < img.getWidth(); x++)
{
pixels[adres] = 16777215;
adres += 1;
}
}
Graphics2D g2dComponent = (Graphics2D) g;
g2dComponent.drawImage(img, null, 0, 0); // draw buffer on screen
}
As i understand repaint() force calling paintComponent(). 据我了解repaint()强制调用paintComponent()。 The problem is that it doesnt matter how i call repaint()
问题是我调用repaint()都没关系
fr.repaint();
glowny.repaint();
repaint();
its never called. 它从未被调用过。
You never add Main
to the GUI. 您永远不会将
Main
添加到GUI。 You need to add the JPanel that overrides the paintComponent, the this
, to the GUI somewhere and you don't. 您需要将覆盖paintComponent的JPanel
this
到GUI的某个地方,而您不需要这样做。 For example, you would need somewhere something like: 例如,您将需要类似以下内容的地方:
someComponentShownInGui.add(this);
I would get rid of the glowny variable and instead use this
. 我会摆脱glowny变量,而使用
this
。
ie, 即
public void init()
{
fr = new JFrame("Lab 2");
fr.setMinimumSize(new Dimension(1350, 650));
fr.setMaximumSize(fr.getMinimumSize());
fr.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// JPanel glowny = new JPanel(new BorderLayout());
// glowny.setBorder(BorderFactory.createEmptyBorder(20, 20, 20, 20));
// glowny.add(getBorderCenter(), BorderLayout.CENTER);
// fr.add(glowny);
setLayout(new BorderLayout();
setBorder(BorderFactory.createEmptyBorder(20, 20, 20, 20));
add(getBorderCenter(), BorderLayout.CENTER);
fr.add(this);
fr.pack();
fr.setVisible(true);
}
Note that anything components added to the drawing JPanel will cover up its image, and so you may need to make some non-opaque. 请注意,添加到图形JPanel的所有组件都将掩盖其图像,因此您可能需要使它们变得不透明。
You should add all you components inside a JPanel then override paintComponent method of the panel. 您应该将所有组件添加到JPanel中,然后重写面板的paintComponent方法。 (JFrame doesn't have paintComponet but paint method and it's not recommanded to override it)
(JFrame没有paintComponet,但是paint方法,并且不建议重写它)
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.