[英]Java repaint doesn't update
I encountered a problem when I was coding, When I call repaint anywhere, it doesn't update the image but the program still keeps running: 我在编码时遇到问题,当我在任何地方调用repaint时,它不会更新图像,但程序仍保持运行:
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.ImageObserver;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class mainMenu extends JPanel implements MouseListener{
Graphics g;
Image playButton = Toolkit.getDefaultToolkit().getImage("game sprites/play_button.png");
private int part = 0;
public static void main(String[] a) {
mainMenu mm = new mainMenu();
mm.makeJFrame();
}
public void makeJFrame(){
JFrame f = new JFrame();
f.setSize(1000, 600);
f.add(new mainMenu());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
f.addMouseListener(this);
f.setTitle("MAIN MENU");
}
public void paintComponent(Graphics g) {
if(part == 0)
System.out.println("0");
g.drawImage( playButton, 330, 200, 294, 102, this);
if(part == 1)
{
System.out.println("1");
g.setColor(Color.RED);
g.fillRect(0, 0, 40, 40);
}
}
public void mouseClicked(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mousePressed(MouseEvent e) {
int x = e.getX();
int y = e.getY();
if(part == 0)
{
if(x > 330 && x < 624 && y > 232 && y < 334)
{
System.out.println("a");
part = 1;
repaint();
}
}
}
public void mouseReleased(MouseEvent e) {}
}
I tested lots of times, and the problem is with the repaint, the program works, but the image stays the same when it shouldn't. 我测试了很多次,问题出在重绘上,程序可以正常工作,但是在不需要的时候图像保持不变。 It prints out: 0 0 0 a (when I click on the button) and doesn't print out "a" again even if I click on the button, which it shouldn't since part is set to 1. 它会打印出:0 0 0 a(当我单击按钮时),即使我单击按钮也不会再次打印出“ a”,这是不应该的,因为part设置为1。
Does the image load? 图像加载了吗? This looks suspicious: Image playButton = Toolkit.getDefaultToolkit().getImage("game sprites/play_button.png");
这看起来很可疑: Image playButton = Toolkit.getDefaultToolkit().getImage("game sprites/play_button.png");
. 。 Where are the images stored? 图像存储在哪里?
This looks suspicious... 这看起来可疑...
if (part == 0)
System.out.println("0");
g.drawImage(playButton, 330, 200, 294, 102, this);
And is probably meant to be... 而且可能是...
if (part == 0) {
System.out.println("0");
g.drawImage(playButton, 330, 200, 294, 102, this);
}
You've broken the paint chain, you MUST call super.paintComponent
before you do any custom painting... 您已经中断了绘画链,必须super.paintComponent
任何自定义绘画之前调用super.paintComponent
。
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
And finally, you have two instances of mainMenu
... 最后,您有两个mainMenu
实例...
The first is the one you have on the screen... 第一个是屏幕上显示的那个...
f.add(new MainMenu());
The second is the one that is responding to the mouse events and updating the state of part
第二个是响应鼠标事件并更新part
状态的控件
f.addMouseListener(this);
Which has nothing to do with the first. 与第一个无关。
You should avoid making a windows within components (like JPanel
) and instead create an instance of MainMenu
and add it to an instance of JFrame
, for example... 您应该避免在组件(如JPanel
)内创建窗口,而应创建MainMenu
实例并将其添加到JFrame
实例,例如...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class MainMenu extends JPanel implements MouseListener {
Image playButton = Toolkit.getDefaultToolkit().getImage("...");
private int part = 0;
public static void main(String[] a) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new MainMenu());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public MainMenu() {
addMouseListener(this);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(800, 600);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println(part);
if (part == 0) {
System.out.println("0");
g.drawImage(playButton, 0, 0, this);
} else if (part == 1) {
System.out.println("1");
g.setColor(Color.RED);
g.fillRect(0, 0, 40, 40);
}
}
public void mouseClicked(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
int x = e.getX();
int y = e.getY();
if (part == 0) {
System.out.println("a");
part = 1;
repaint();
}
}
public void mouseReleased(MouseEvent e) {
}
}
In Java an if statement only affects one statement after the head of the statement. 在Java中,if语句仅影响语句开头之后的一个语句。 So you need to put the entire body in {}. 因此,您需要将整个正文放在{}中。
if(part == 0){
System.out.println("0");
g.drawImage( playButton, 330, 200, 294, 102, this);
}
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