[英]Building a .sln in C# executable
I'm trying to build a .sln in C#. 我正在尝试在C#中构建.sln。 I have the following code.
我有以下代码。
try
{
Console.WriteLine("Building Solution...\n");
string projectFileName = Directory.GetCurrentDirectory() + "\\build\\Solution.sln";
ProjectCollection pc = new ProjectCollection();
Dictionary<string, string> GlobalProperty = new Dictionary<string, string>();
GlobalProperty.Add("Configuration", "Release");
GlobalProperty.Add("Platform", "x86");
BuildRequestData BuidlRequest = new BuildRequestData(projectFileName, GlobalProperty, null, new string[] { "Build" }, null);
BuildResult buildResult = BuildManager.DefaultBuildManager.Build(new BuildParameters(pc), BuidlRequest);
catch (Exception e)
{
Console.Write("Error:" + e.Message);
Console.ReadLine();
}
Console.WriteLine("Completed Solution build...\nPress any key to continue...");
It doesn't thow a error, it does show Completed Solution build...
but I can't find the executable in \\bin\\Release
. 它没有出现错误,它显示了
Completed Solution build...
但是我在\\bin\\Release
找不到可执行文件。 Am I forgetting something or how can I check it? 我忘记了什么或如何检查?
I managed to get it working, solution is not building to due errors in the code. 我设法使其正常工作,解决方案未构建为代码中的应有错误。 Anyway this is the solution.
无论如何,这就是解决方案。
string projectFileName = Directory.GetCurrentDirectory() + "\\build\\Solution.sln";
ProjectCollection pc = new ProjectCollection();
Dictionary<string, string> GlobalProperty = new Dictionary<string, string>();
GlobalProperty.Add("Configuration", "Release");
GlobalProperty.Add("Platform", "Any CPU");
GlobalProperty.Add("OutputPath", Directory.GetCurrentDirectory() + "\\build\\\bin\\Release");
BuildParameters bp = new BuildParameters(pc);
bp.Loggers = new[] {
new FileLogger
{
Verbosity = LoggerVerbosity.Detailed,
ShowSummary = true,
SkipProjectStartedText = true
}
};
BuildManager.DefaultBuildManager.BeginBuild(bp);
BuildRequestData BuildRequest = new BuildRequestData(projectFileName, GlobalProperty, null, new string[] { "Build" }, null);
BuildSubmission BuildSubmission = BuildManager.DefaultBuildManager.PendBuildRequest(BuildRequest);
BuildSubmission.Execute();
BuildManager.DefaultBuildManager.EndBuild();
if (BuildSubmission.BuildResult.OverallResult == BuildResultCode.Failure)
{
throw new Exception();
}
}
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