[英]How to use HTML5 and transferControlToProxy?
I work on an JS application which use canvas to manipulate a picture (ie and convert to png/base64 with .toBlob() and .toDataURL() . 我在使用画布来处理图片的JS应用程序上工作(即,使用.toBlob()和.toDataURL() 转换为png / base64 。
I would use .transferControlToProxy() to let a worker do the job and get a smooth GUI. 我将使用.transferControlToProxy()让工作人员完成工作并获得平滑的GUI。
But it seems to be unsupported... as they said on Mozilla devs 但这似乎不受支持... 就像他们在Mozilla开发人员上所说的那样
Some of you have other information ? 你们中有些人还有其他信息吗? Maybe a workaround ?
也许解决方法?
Whatwg.org has a javascript sample of using canvas.transferControlToProxy() at https://developers.whatwg.org/the-canvas-element.html#dom-canvas-transfercontroltoproxy , but it does not seem to work in any browser, even not in bleeding edge versions (Chrome Canary or Opera Next). Whatwg.org有在使用canvas.transferControlToProxy()的一个JavaScript样本https://developers.whatwg.org/the-canvas-element.html#dom-canvas-transfercontroltoproxy ,但它似乎并没有工作在任何浏览器呢,甚至不是最新版本(Chrome Canary或Opera Next)。
Even turning "Enable experimental canvas features" at chrome://flags has no effect in Chrome Canary. 即使在chrome:// flags中启用“启用实验性画布功能”,在Chrome Canary中也无效。
Test live: http://jsbin.com/bocoti/5/edit?html,output 实时测试: http : //jsbin.com/bocoti/5/edit?html,输出
It says: "TypeError: canvas.transferControlToProxy is not a function". 它说:“ TypeError:canvas.transferControlToProxy不是一个函数”。
This would be a very fine addition. 这将是一个很好的补充。 Think of drawing everything on canvas in a worker and make a blob/arraybuffer/dataurl of canvas and transfer this to main thread using Transferable objects.
考虑在工作器中的画布上绘制所有内容,并创建画布的blob / arraybuffer / dataurl,然后使用Transferable对象将其传输到主线程。 Nowadays if you want to draw something on canvas using canvas functions (fill(), drawImage() etc.), you have to do it in main thread...
如今,如果您想使用画布功能(fill(),drawImage()等)在画布上绘制某些东西,则必须在主线程中进行...
<!DOCTYPE html><html><head><meta charset="utf-8" /></head><body>
<div id="log"></div>
<canvas style="border:1px solid red"></canvas>
<script id="worker1" type="javascript/worker">
self.onmessage = function(e) {
var context = new CanvasRenderingContext2D();
e.data.setContext(context); // event.data is the CanvasProxy object
setInterval(function () {
context.clearRect(0, 0, context.width, context.height);
context.fillText(new Date(), 0, 100);
context.commit();
}, 1000);
}
</script>
<script>
var blob = new Blob([document.querySelector('#worker1').textContent]);
var worker = new Worker(window.URL.createObjectURL(blob));
worker.onmessage = function(e) {
//document.querySelector("#log").innerHTML = "Received: " + e.data;
}
var canvas = document.getElementsByTagName('canvas')[0];
try { var proxy = canvas.transferControlToProxy();
worker.postMessage(proxy, [proxy]);}
catch(e) { document.querySelector("#log").innerHTML = e; }
</script>
<br>
From: <a href="https://developers.whatwg.org/the-canvas-element.html#the-canvas-element">https://developers.whatwg.org/the-canvas-element.html#the-canvas-element</a>
</body></html>
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