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在画布上围绕图像的不透明部分绘制边框

[英]Draw border around nontransparent part of image on canvas

I'm drawing an image onto a canvas using drawImage .我正在使用drawImage在画布上绘制图像。 It's a PNG that is surrounded by transparent pixels, like this:这是一个被透明像素包围的 PNG,如下所示:

一片草的等距图

How can I add a solid-colored border to the visible part of that image on the canvas?如何在画布上该图像的可见部分添加纯色边框? To clarify: I don't want a rectangle that surrounds the image's bounding box.澄清一下:我不想要一个围绕图像边界框的矩形。 The border should go around the grass patch.边界应该围绕草地。

I did consider using shadows, but I don't really want a glowing border, I want a solid one.我确实考虑过使用阴影,但我真的不想要发光的边框,我想要一个纯色的边框。

A bit late, but just draw the image offset which is much faster than analyzing the edges:有点晚了,但只需绘制比分析边缘快得多的图像偏移量

 var ctx = canvas.getContext('2d'), img = new Image; img.onload = draw; img.src = "http://i.stack.imgur.com/UFBxY.png"; function draw() { var dArr = [-1,-1, 0,-1, 1,-1, -1,0, 1,0, -1,1, 0,1, 1,1], // offset array s = 2, // thickness scale i = 0, // iterator x = 5, // final position y = 5; // draw images at offsets from the array scaled by s for(; i < dArr.length; i += 2) ctx.drawImage(img, x + dArr[i]*s, y + dArr[i+1]*s); // fill with color ctx.globalCompositeOperation = "source-in"; ctx.fillStyle = "red"; ctx.fillRect(0,0,canvas.width, canvas.height); // draw original image in normal mode ctx.globalCompositeOperation = "source-over"; ctx.drawImage(img, x, y); }
 <canvas id=canvas width=500 height=500></canvas>

在此处输入图片说明==> ==>在此处输入图片说明 ==> ==>在此处输入图片说明

First, attributions:一、归因:

As @Philipp says, you'll need to analyze pixel data to get your outline border.正如@Philipp 所说,您需要分析像素数据才能获得轮廓边框。

You can use the "Marching Squares" algorithm to determine which transparent pixels border the non-transparent grass pixels.您可以使用“Marching Squares”算法来确定哪些透明像素与非透明草像素接壤。 You can read more about the Marching Squares algorithm here: http://en.wikipedia.org/wiki/Marching_squares您可以在此处阅读有关行进平方算法的更多信息: http : //en.wikipedia.org/wiki/Marching_squares

Michael Bostock has a very nice plugin version of Marching Squares in his d3 data visualization application (IMHO, d3 is the best open-source data visualization program available). Michael Bostock 在他的d3数据可视化应用程序中有一个非常好的 Marching Squares 插件版本(恕我直言,d3 是可用的最好的开源数据可视化程序)。 Here's a link to the plugin: https://github.com/d3/d3-plugins/tree/master/geom/contour这是插件的链接: https : //github.com/d3/d3-plugins/tree/master/geom/contour

You can outline the border of your grass image like this:您可以像这样勾勒草图像的边框:

  • Draw your image on the canvas在画布上绘制图像

  • Grab the image's pixel data using .getImageData使用.getImageData图像的像素数据

  • Configure the plug-in to look for transparent pixels bordering opaque pixels配置插件以查找与不透明像素接壤的透明像素

    // This is used by the marching ants algorithm // to determine the outline of the non-transparent // pixels on the image using pixel data var defineNonTransparent=function(x,y){ var a=data[(y*cw+x)*4+3]; return(a>20); }
  • Call the plugin which returns a set of points which outline the border of your image.调用插件,该插件返回一组勾勒图像边界的点。

     // call the marching ants algorithm // to get the outline path of the image // (outline=outside path of transparent pixels points=geom.contour(defineNonTransparent);
  • Use the set of points to draw a path around your image.使用一组点在图像周围绘制路径。

Here's annotated code and a Demo:这是带注释的代码和演示:

 // Marching Squares Edge Detection // this is a "marching ants" algorithm used to calc the outline path (function() { // d3-plugin for calculating outline paths // License: https://github.com/d3/d3-plugins/blob/master/LICENSE // // Copyright (c) 2012-2014, Michael Bostock // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: //* Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. //* Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. //* The name Michael Bostock may not be used to endorse or promote products // derived from this software without specific prior written permission. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MICHAEL BOSTOCK BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. geom = {}; geom.contour = function(grid, start) { var s = start || d3_geom_contourStart(grid), // starting point c = [], // contour polygon x = s[0], // current x position y = s[1], // current y position dx = 0, // next x direction dy = 0, // next y direction pdx = NaN, // previous x direction pdy = NaN, // previous y direction i = 0; do { // determine marching squares index i = 0; if (grid(x-1, y-1)) i += 1; if (grid(x, y-1)) i += 2; if (grid(x-1, y )) i += 4; if (grid(x, y )) i += 8; // determine next direction if (i === 6) { dx = pdy === -1 ? -1 : 1; dy = 0; } else if (i === 9) { dx = 0; dy = pdx === 1 ? -1 : 1; } else { dx = d3_geom_contourDx[i]; dy = d3_geom_contourDy[i]; } // update contour polygon if (dx != pdx && dy != pdy) { c.push([x, y]); pdx = dx; pdy = dy; } x += dx; y += dy; } while (s[0] != x || s[1] != y); return c; }; // lookup tables for marching directions var d3_geom_contourDx = [1, 0, 1, 1,-1, 0,-1, 1,0, 0,0,0,-1, 0,-1,NaN], d3_geom_contourDy = [0,-1, 0, 0, 0,-1, 0, 0,1,-1,1,1, 0,-1, 0,NaN]; function d3_geom_contourStart(grid) { var x = 0, y = 0; // search for a starting point; begin at origin // and proceed along outward-expanding diagonals while (true) { if (grid(x,y)) { return [x,y]; } if (x === 0) { x = y + 1; y = 0; } else { x = x - 1; y = y + 1; } } } })(); ////////////////////////////////////////// // canvas related variables var canvas=document.getElementById("canvas"); var ctx=canvas.getContext("2d"); var cw=canvas.width; var ch=canvas.height; // checkbox to show/hide the original image var $showImage=$("#showImage"); $showImage.prop('checked', true); // checkbox to show/hide the path outline var $showOutline=$("#showOutline"); $showOutline.prop('checked', true); // an array of points that defines the outline path var points; // pixel data of this image for the defineNonTransparent // function to use var imgData,data; // This is used by the marching ants algorithm // to determine the outline of the non-transparent // pixels on the image var defineNonTransparent=function(x,y){ var a=data[(y*cw+x)*4+3]; return(a>20); } // load the image var img=new Image(); img.crossOrigin="anonymous"; img.onload=function(){ // draw the image // (this time to grab the image's pixel data ctx.drawImage(img,canvas.width/2-img.width/2,canvas.height/2-img.height/2); // grab the image's pixel data imgData=ctx.getImageData(0,0,canvas.width,canvas.height); data=imgData.data; // call the marching ants algorithm // to get the outline path of the image // (outline=outside path of transparent pixels points=geom.contour(defineNonTransparent); ctx.strokeStyle="red"; ctx.lineWidth=2; $showImage.change(function(){ redraw(); }); $showOutline.change(function(){ redraw(); }); redraw(); } img.src="http://i.imgur.com/QcxIJxa.png"; // redraw the canvas // user determines if original-image or outline path or both are visible function redraw(){ // clear the canvas ctx.clearRect(0,0,canvas.width,canvas.height); // draw the image if($showImage.is(':checked')){ ctx.drawImage(img,canvas.width/2-img.width/2,canvas.height/2-img.height/2); } // draw the path (consisting of connected points) if($showOutline.is(':checked')){ // draw outline path ctx.beginPath(); ctx.moveTo(points[0][0],points[0][4]); for(var i=1;i<points.length;i++){ var point=points[i]; ctx.lineTo(point[0],point[1]); } ctx.closePath(); ctx.stroke(); } }
 body{ background-color: ivory; } canvas{border:1px solid red;}
 <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script> <input type="checkbox" id="showImage" />Show Image<br> <input type="checkbox" id="showOutline" />Show Outline Path<br> <canvas id="canvas" width=300 height=450></canvas>

I was looking for a way to do this and it seems there are only laborious solutions.我正在寻找一种方法来做到这一点,似乎只有费力的解决方案。

I came up with a little workaround using shadows and a loop to display them all around the image:我想出了一个使用阴影和循环来在图像周围显示它们的小解决方法:

// Shadow color and blur
// To get a blurry effect use rgba() with a low opacity as it will be overlaid
context.shadowColor = "red";
context.shadowBlur = 0;

// X offset loop
for(var x = -2; x <= 2; x++){
    // Y offset loop
    for(var y = -2; y <= 2; y++){
        // Set shadow offset
        context.shadowOffsetX = x;
        context.shadowOffsetY = y;

        // Draw image with shadow
        context.drawImage(img, left, top, width, height);
    }
}

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