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使用makefile进行编译时出现链接器错误

[英]linker errors while compiling using makefile

I'm working on ubuntu 14.04 LTS and am working on a shading example program. 我正在使用ubuntu 14.04 LTS,并且正在使用着色示例程序。 I have the following makefile: 我有以下makefile:

CC=gcc
CFLAGS=-Wall -I/usr/X11R6/include
LDFLAGS=-pthread -L/usr/X11R6/lib -lm -lGL -lglut
OBJS=main.o scene.o shader.o

glsl_lighting:  $(OBJS)
    $(CC) $(LDFLAGS) $(OBJS) -o glsl_lighting

clean:
    rm -f glsl_lighting
    rm -f $(OBJS)

main.o: main.c
scene.o: scene.c
shader.o: shader.c

With the first few lines of the main file being: 主文件的前几行是:

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "opengl.h"

This gave the following error: 这产生了以下错误:

gcc -pthread -L/usr/X11R6/lib -lm -lGL -lglut main.o scene.o shader.o -o glsl_lighting
main.o: In function `handleKeyPress':
main.c:(.text+0x27): undefined reference to `glutDestroyWindow'
main.o: In function `setPerspective':
main.c:(.text+0x65): undefined reference to `tanf'
main.c:(.text+0x144): undefined reference to `glMultMatrixf'
main.o: In function `main':
main.c:(.text+0x168): undefined reference to `glutInit'
main.c:(.text+0x172): undefined reference to `glutInitDisplayMode'
main.c:(.text+0x185): undefined reference to `glutInitWindowSize'
main.c:(.text+0x18f): undefined reference to `glutCreateWindow'
main.c:(.text+0x19f): undefined reference to `glutDisplayFunc'
main.c:(.text+0x1a9): undefined reference to `glutIdleFunc'
main.c:(.text+0x1b3): undefined reference to `glutKeyboardFunc'
main.c:(.text+0x1c4): undefined reference to `glClearColor'
main.c:(.text+0x1d1): undefined reference to `glClearDepth'
main.c:(.text+0x1db): undefined reference to `glDisable'
main.c:(.text+0x1e5): undefined reference to `glEnable'
main.c:(.text+0x1ef): undefined reference to `glDepthFunc'
main.c:(.text+0x1f9): undefined reference to `glEnable'
main.c:(.text+0x203): undefined reference to `glFrontFace'
main.c:(.text+0x20d): undefined reference to `glCullFace'
main.c:(.text+0x217): undefined reference to `glMatrixMode'
main.c:(.text+0x21c): undefined reference to `glLoadIdentity'
main.c:(.text+0x25c): undefined reference to `glMatrixMode'
main.c:(.text+0x266): undefined reference to `glutMainLoop'
scene.o: In function `createCylinder':
scene.c:(.text+0xf6): undefined reference to `cosf'
scene.c:(.text+0x147): undefined reference to `sinf'
scene.c:(.text+0x179): undefined reference to `cosf'
scene.c:(.text+0x1ca): undefined reference to `sinf'
scene.c:(.text+0x201): undefined reference to `cosf'
scene.c:(.text+0x252): undefined reference to `sinf'
scene.c:(.text+0x31b): undefined reference to `glGenBuffers'
scene.c:(.text+0x332): undefined reference to `glBindBuffer'
scene.c:(.text+0x358): undefined reference to `glBufferData'
scene.c:(.text+0x36e): undefined reference to `glEnableClientState'
scene.c:(.text+0x378): undefined reference to `glEnableClientState'
scene.c:(.text+0x394): undefined reference to `glVertexPointer'
scene.c:(.text+0x3ab): undefined reference to `glNormalPointer'
scene.o: In function `sceneInit':
scene.c:(.text+0x3c4): undefined reference to `glCreateProgram'
scene.c:(.text+0x40a): undefined reference to `glLinkProgram'
scene.c:(.text+0x425): undefined reference to `glGetProgramiv'
scene.c:(.text+0x44b): undefined reference to `glGetProgramiv'
scene.c:(.text+0x479): undefined reference to `glGetProgramInfoLog'
scene.c:(.text+0x4b4): undefined reference to `glDeleteProgram'
scene.c:(.text+0x4d5): undefined reference to `glGetUniformLocation'
scene.c:(.text+0x4f2): undefined reference to `glGetUniformLocation'
scene.c:(.text+0x50f): undefined reference to `glGetUniformLocation'
scene.c:(.text+0x5c5): undefined reference to `glLoadIdentity'
scene.c:(.text+0x606): undefined reference to `glTranslatef'
scene.o: In function `sceneRender':
scene.c:(.text+0x61a): undefined reference to `glClear'
scene.c:(.text+0x62c): undefined reference to `glUseProgram'
scene.c:(.text+0x648): undefined reference to `glUniform3fv'
scene.c:(.text+0x664): undefined reference to `glUniform3fv'
scene.c:(.text+0x680): undefined reference to `glUniform3fv'
scene.c:(.text+0x697): undefined reference to `glDrawArrays'
scene.c:(.text+0x6a6): undefined reference to `glUseProgram'
scene.c:(.text+0x6b7): undefined reference to `glPushMatrix'
scene.c:(.text+0x710): undefined reference to `glTranslatef'
scene.c:(.text+0x731): undefined reference to `glColor3fv'
scene.c:(.text+0x753): undefined reference to `glutSolidSphere'
scene.c:(.text+0x758): undefined reference to `glPopMatrix'
scene.c:(.text+0x76b): undefined reference to `glutSwapBuffers'
scene.o: In function `sceneCycle':
scene.c:(.text+0x8c4): undefined reference to `cosf'
scene.c:(.text+0x8f1): undefined reference to `cosf'
scene.c:(.text+0x906): undefined reference to `sinf'
scene.c:(.text+0x933): undefined reference to `sinf'
scene.c:(.text+0x957): undefined reference to `glutPostRedisplay'
shader.o: In function `shaderCompileFromFile':
shader.c:(.text+0x213): undefined reference to `glCreateShader'
shader.c:(.text+0x241): undefined reference to `glShaderSource'
shader.c:(.text+0x250): undefined reference to `glCompileShader'
shader.c:(.text+0x274): undefined reference to `glGetShaderiv'
shader.c:(.text+0x297): undefined reference to `glGetShaderiv'
shader.c:(.text+0x2c2): undefined reference to `glGetShaderInfoLog'
shader.c:(.text+0x2fe): undefined reference to `glDeleteShader'
shader.o: In function `shaderAttachFromFile':
shader.c:(.text+0x34a): undefined reference to `glAttachShader'
shader.c:(.text+0x359): undefined reference to `glDeleteShader'
collect2: error: ld returned 1 exit status

I do have glut and mesa installed and have read on some of the other questions that you should chance something in the order of the makefile but how in this instance? 我确实安装了glut和mesa,并阅读了其他一些问题,您应该按makefile的顺序进行操作,但是在这种情况下怎么办?

You need to put $(LDFLAGS) (libraries) after the (object) file names, like 您需要在(object)文件名后放置$(LDFLAGS) (库),例如

$(CC)  $(OBJS) -o glsl_lighting $(LDFLAGS)

As per the online gcc manual for linking options 根据在线gcc手册中的链接选项

[...] It makes a difference where in the command you write this option; [...]在命令中编写此选项的位置有所不同; the linker searches and processes libraries and object files in the order they are specified. 链接器按照指定的顺序搜索和处理库和目标文件。 Thus, foo.o -lz bar.o searches library z after file foo.o but before bar.o . 因此, foo.o -lz bar.o搜索库z文件后, foo.o但在此之前bar.o If bar.o refers to functions in z , those functions may not be loaded. 如果bar.o引用z中的函数,则可能不会加载这些函数。

So, the object files, using the library functions, should appear before the libraries themselves. 因此,使用库函数的目标文件应出现在库本身之前。

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