[英]actionPerformed confusion on button events
I am trying to make a game in java, when a button is pressed I want it to change icon to indicate that button has been selected, then when it is clicked again I want to change it to its original icon to show it has been deselected. 我正在尝试用Java制作游戏,当按下按钮时,我希望它更改图标以指示该按钮已被选中,然后再次单击时,我要将其更改为其原始图标,以显示它已被取消选择。
public void actionPerformed(ActionEvent e)
{
if(e.getSource() == b[7][4] && selected == false)
{
b[7][4].setIcon(selected);
selected = true;
}
if(e.getSource() == b[7][4] && selected == true)
{
b[7][4].setIcon(king);
selected = false;
}
}
This code currently does as I wish but it runs both at the same time thus changes the icon and then immediately changes it back to the original icon. 该代码当前可以按照我的意愿运行,但是它可以同时运行,因此可以更改图标,然后立即将其更改回原始图标。 How can I make it so one click changes it to
selected
and then the second click changes it back to a king
icon? 我如何才能做到这一点,一键将其更改为
selected
,然后再次单击将其更改回为king
图标?
Use else
before the next if
to chain them: if
要链接它们,请在下一个之前使用else
:
public void actionPerformed(ActionEvent e)
{
if(e.getSource() == b[7][4] && selected == false)
{
b[7][4].setIcon(selected);
selected = true;
}
else if(e.getSource() == b[7][4] && selected == true)
{
b[7][4].setIcon(king);
selected = false;
}
}
This way the second if
clause is only checked if the first condition evaluates to false
. 这样,仅当第一个条件的值为
false
才检查第二个if
子句。
一个更简单的解决方案:使用JToggleButton并通过setIcon(...)
和setSelectedIcon(...)
设置其Icon和selectedIcon。
Consider condensing your code into a single setIcon()
call: 考虑将代码压缩到单个
setIcon()
调用中:
public void actionPerformed(ActionEvent e)
{
if (e.getSource() == b[7][4]) {
b[7][4].setIcon(selected ? king : defau1t);
selected = !selected;
}
}
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