[英]Trying MultiThread in C#
I just wanted to try MultiThreading applications and check for how the performance would be if use multithread. 我只是想尝试多线程应用程序,并检查使用多线程的性能如何。
But I don't know either I did it wrong or I misunderstand it! 但是我不知道我做错了还是误会了! I'm amateur or even beginner in Programming.
我是编程的业余爱好者,甚至是初学者。
Because in Normal Mode(Without using Thread) it takes lower time to finish the process! 因为在普通模式下(不使用线程),花费更少的时间来完成该过程! for example:
例如:
With Using Thread: 02.8500253 But Without Using Thread: 02.5455425 使用线程:02.8500253,但不使用线程:02.5455425
Sometimes larger difference! 有时差异更大!
my question is: Have I done it wrong or i misunderstood multithreading or etc. i wanted to know what's wrong? 我的问题是:我做错了还是我误解了多线程等?我想知道什么地方出了问题? why without thread is faster here!?
为什么没有线程在这里更快呢?
Here's whole Code: 这是完整的代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Diagnostics;
namespace WindowsFormsApplication57
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Stopwatch sw = new Stopwatch();
private void button1_Click(object sender, EventArgs e)
{
// System.Windows.Forms.Timer mytimer = new System.Windows.Forms.Timer();
// mytimer.Interval = 1;
sw.Reset();
sw.Start();
Thread thread1 = new Thread(new ThreadStart(myfunction));
thread1.Start();
Thread thread2 = new Thread(new ThreadStart(myfunction));
thread2.Start();
// sw.Stop();
// for (int i = 0; i < mylist.Count; i++)
// {
// listBox1.Items.Add(mylist[i]);
// }
//listBox1.Items.Add
//label1.Text = string.Format("Elapsed Time Using MultiThread= {0}", sw.Elapsed);
// mytimer.Enabled = true;
}
List<string> mylist = new List<string>();
void myfunction()
{
for (int i = 0; i < 10000; i++)
{
mylist.Add(i.ToString());
// listBox1.Items.Add(i);
if (listBox1.InvokeRequired)
{
listBox1.Invoke(new MethodInvoker(delegate { listBox1.Items.Add(i); }));
}
else { listBox1.Items.Add(i); }
}
if (mylist.Count == 20000)
{
sw.Stop();
if (label1.InvokeRequired)
{
label1.Invoke(new MethodInvoker(delegate { label1.Text = string.Format("Elapsed Time Using MultiThread= {0}", sw.Elapsed); }));
}
else
{
label1.Text = string.Format("Elapsed Time Using MultiThread= {0}", sw.Elapsed);
}
}
}
private void button2_Click(object sender, EventArgs e)
{
//Stopwatch sw = new Stopwatch();
sw.Reset();
sw.Start();
myfunction();
myfunction();
//sw.Stop();
// for (int i = 0; i < mylist.Count; i++)
// {
// listBox1.Items.Add(mylist[i]);
// }
label1.Text = string.Format("Elapsed Time WITHOUT MultiThread= {0}", sw.Elapsed);
}
private void button3_Click(object sender, EventArgs e)
{
mylist.Clear();
listBox1.Items.Clear();
}
}
}
Multithreads does not necessarily run faster than a single thread, remember creating/scheduling threads takes many CPU cycles. 多线程不一定比单线程运行得快,请记住创建/调度线程需要很多CPU周期。 For example, if you run your code in a single core CPU, multithreads actually makes it slower - although single core CPU is not common on modern PCs.
例如,如果您在单核CPU中运行代码,则多线程实际上会使速度变慢-尽管单核CPU在现代PC上并不常见。
Adding 20000 strings into mylist
takes only a few milliseconds, 99% of CPU time is spent on listBox1.Invoke
. 将20000个字符串添加到
mylist
仅需几毫秒, listBox1.Invoke
花费了99%的CPU时间。
In your code, you call listBox1.Invoke
to marshal to the call to UI thread, so the code listBox1.Items.Add(i);
在您的代码中,您调用
listBox1.Invoke
以编组对UI线程的调用,因此代码listBox1.Items.Add(i);
from both threads is eventually running on the same UI thread , in this way there is no significant improvement (if any) over running on a single thread. 这两个线程最终都在同一个UI线程上运行,因此,与在单个线程上运行相比,没有明显的改进(如果有)。
You can try this listBox1.Items.AddRange(mylist)
, this is only called once, instead of 20000 times. 您可以尝试使用此
listBox1.Items.AddRange(mylist)
,它仅被调用一次,而不是20000次。
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