[英]Run a C# function from an unmanaged C++ dll through a managed C++ Wrapper
I am working on a C# project that uses some unmanaged C++ code encapsulated in a dll. 我正在一个C#项目中,该项目使用一些封装在dll中的非托管C ++代码。 I have to load that dll as a Reference (not DllImport), so I'm writing a managed C++ Wrapper as a bridge between C# and the dll.
我必须将该dll作为参考(而不是DllImport)加载,因此我正在编写托管C ++包装程序,作为C#和dll之间的桥梁。
I can easily call the dll functions from C#, just calling the equivalent functions in the wrapper from C#, and then calling the dll functions from the wrapper. 我可以轻松地从C#调用dll函数,只需从C#调用包装中的等效函数,然后从包装中调用dll函数。 However, there are some callback functions in the dll that should call C# functions, and that part doesn't work.
但是,dll中有一些回调函数应调用C#函数,并且该部分不起作用。 I have studied several tutorials about this kind of interop (stackoverflow, microsoft, codeproject), but they are quite old and I can't make them work.
我研究了几种有关这种互操作的教程(stackoverflow,microsoft,codeproject),但是它们已经很老了,我无法使它们工作。
The idea is that the dll is processing real time data, and everytime the dll generates some results, it should call a function in Program.cs, which uses those results. 这个想法是dll正在处理实时数据,并且每当dll生成一些结果时,它都应该在Program.cs中调用一个使用这些结果的函数。
The code I'm working on is huge, so I've made a very simple scenario that includes everything that doesn't work. 我正在处理的代码非常庞大,因此我做了一个非常简单的场景,其中包括所有无效的内容。
In Program.cs I'm trying to tell the dll: "take this function Test and call it when you are done". 在Program.cs中,我试图告诉dll:“进行此功能测试并在完成后调用它”。 Then, to test it, I force it to run the callback function.
然后,为了测试它,我强迫它运行回调函数。 But I find several errors.
但是我发现了几个错误。
Although wrapper compiles and generates wrapper.dll, when I load it in the C# project, the function M_setCallback isn't there ¿?. 尽管wrapper会编译并生成wrapper.dll,但是当我在C#项目中加载wrapper.dll时,函数M_setCallback并不存在?
I wonder if somebody could give me a hand or show me a tutorial that explains how to do that (the tutorials I found don't have the 3 projects I must use, and I can't make them work). 我想知道是否有人可以帮我或给我看一个讲解如何做的教程(我发现这些教程没有我必须使用的3个项目,而且我无法使它们正常工作)。 I have tried using delegates, but the program crashes.
我尝试使用委托,但是程序崩溃。
Or maybe there is a simpler way to do this. 或者,也许有一种更简单的方法可以做到这一点。
Thanks! 谢谢!
Here is the code, it's very simple: 这是代码,非常简单:
First, I have the unmanaged dll : C++ Project, Win32 Console Application, compiled into a dll 首先,我有非托管dll :C ++项目,Win32控制台应用程序,已编译为dll。
defs.h defs.h
namespace JJLibrary
{
typedef void (__stdcall *MYCALLBACK) (bool mybool, int myint);
}
unmanaged_dll.h unmanaged_dll.h
#ifndef JJAPI_H
#define JJAPI_H
#ifdef UNMANAGED_EXPORTS
#define JJ_API __declspec(dllexport)
#else
#define JJ_API __declspec(dllimport)
#endif
#include "defs.h"
namespace JJLibrary
{
JJ_API void U_helloWorld();
JJ_API void U_setCallback( MYCALLBACK theCallback );
JJ_API void U_runCallback();
}
#endif //JJAPI_H
unmanaged_dll.cpp unmanaged_dll.cpp
#include "unmanaged_dll.h"
#include <iostream>
using namespace std;
namespace JJLibrary
{
MYCALLBACK m_callback = 0;
JJ_API void U_helloWorld()
{
cout << "Unmanaged: Hello world" << endl;
}
JJ_API void U_setCallback( MYCALLBACK theCallback )
{
cout << "Unmanaged: Setting callback" << endl;
m_callback = theCallback;
}
JJ_API void U_runCallback()
{
bool b = true;
int i = 25;
cout << "Unmanaged: Running callback: " << b << " " << i << endl;
if (m_callback)
m_callback(b, i);
// In the final application b and i are generated here after processing data, I give them values for testing
// When they are generated, call the function in C#
}
}
Wrapper: C++ CLR Class Project 包装: C ++ CLR类项目
wrapper.h 包装器
#include "defs.h"
#include <iostream>
using namespace System;
using namespace System::Runtime::InteropServices;
using namespace JJLibrary;
using namespace std;
namespace wrapper {
public ref class Wrapper
{
public:
void M_helloWorld();
void M_setCallback( MYCALLBACK theCallback );
void M_runCallback( bool mybool, int myint );
};
}
wrapper.cpp 包装器
#include "stdafx.h"
#include "wrapper.h"
#include "defs.h"
#include <iostream>
using namespace wrapper;
using namespace JJLibrary;
using namespace std;
void Wrapper::M_helloWorld()
{
cout << "Managed: Hello World" << endl;
U_helloWorld();
}
void Wrapper::M_setCallback( MYCALLBACK theCallback )
{
cout << "Managed: Setting callback" << endl;
U_setCallback( theCallback);
}
void Wrapper::M_runCallback(bool mybool, int myint)
{
cout << "Managed: Running callback" << endl;
U_runCallback(mybool, myint);
}
And finally, Program.cs 最后, Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using wrapper;
namespace CS
{
class Program
{
void Test(bool mybool, int myint)
{
Console.WriteLine(!mybool);
Console.WriteLine(2*myint);
}
static void Main(string[] args)
{
Wrapper myWrapper = new Wrapper();
myWrapper.M_helloWorld();
myWrapper.M_setCallback(Test);
myWrapper.M_runCallback(true, 25); // --> false 50
string s = Console.ReadLine(); // Pause
}
}
}
Too much code to really understand, but my solution to a similar problem involved a delegate that looks like this. 太多的代码无法真正理解,但是我对类似问题的解决方案涉及一个看起来像这样的委托。
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void UserFunctionCallback(IntPtr context, int nvalues,
[MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)]IntPtr[] values);
If that helps I can add some more code. 如果有帮助,我可以添加更多代码。
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