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C ++使用WaitForMultipleObjects检测哪个线程完成

[英]C++ detecting which thread is done using WaitForMultipleObjects

I'm trying to run 3 threads in the same time and then detect in main thread which one has finished. 我试图同时运行3个线程,然后在主线程中检测一个线程已经完成。 I'm using WaitForMultipleObject function but 3rd thread seems to loop for this WFMO function, while it has already finished its job (printed result). 我正在使用WaitForMultipleObject函数,但是该WFMO函数的第3个线程似乎在循环,尽管它已经完成了其工作(打印结果)。

    #include <Windows.h>
    #include <stdio.h>
    #include <conio.h>
    //---------------------------------------------------------------------------
    #pragma argsused
    struct data 
    {
        char name[50];
    } data[3] = { { "[THREAD 0]" }, { "[THREAD 1]" },{ "[THREAD 2]" } };

    DWORD WINAPI th0()
{
    //here are some calculations
    //also added 1s sleep

    //printing result
    return 0;

}
DWORD WINAPI th1()
{
    //here are some other calculations
    //also added 1s sleep

    //printing result

    return 0;
}
DWORD WINAPI th2()
{
    //here are some other simple calculations
    //also added 1s sleep


    //printing result
    return 0;
}


    int priority[3] = { 0,0, 0};
    HANDLE threads[3]; 
    HANDLE functions[3];


    int main(int argc, char **argv)
    {
        int i;
        DWORD id; // thread's id

        printf("Program started...\n");

        functions[0] = th0;
        functions[1] = th1;
        functions[2] = th2; 
        for (i = 0; i < 3; i++)
        {
            threads[i] = CreateThread(
                NULL, // security atributes
                0, // stack size
                (LPTHREAD_START_ROUTINE)functions[i], // threads
                NULL,// input data for threads
                0, // creation's flags
                &id);//thread's id
            if (threads[i] != INVALID_HANDLE_VALUE)
            {
                printf("Created thread %s with ID: %x\n",
                    data[i].name, id);          
                SetThreadPriority(threads[i], priority[i]);
            }
        }
        bool f0=false, f1=false, f2=false;
        while(!f0 || !f1 || !f2)//while there is any unfinished thread
        {
            DWORD wfmo = WaitForMultipleObjects(3, threads, false, INFINITE);

            if (!f0 && WAIT_OBJECT_0==wfmo)
            {
                printf("%s is done!\n", data[0].name);
                f0=true;
                //CloseHandle(threads[0]);
                //threads[0]=NULL;

            }
            if (!f1 && WAIT_OBJECT_0 +1 == wfmo)
            {
                printf("%s is done!\n", data[1].name);
                f1=true;
                //CloseHandle(watki[1]);
                //watki[1]=NULL;

            }
            if (!f2 && WAIT_OBJECT_0 +2 == wfmo)
            {
                printf("%s is done!\n", data[2].name);
                f2=true;
                //CloseHandle(threads[2]);
                //threads[2]=NULL;
            }
            if(wfmo==WAIT_TIMEOUT)
                printf("timeout\n");
            if(wfmo==WAIT_FAILED)
                printf("failed\n");
        }


        //Sleep(20000); //20s
        return 0;
    }

Output: 输出:

    Program started... 
    Created thread [THREAD 0] with ID: b00 
    Created thread [THREAD 1] with ID: a64 
    Created thread [THREAD 2] with ID: 7d0 
    [THREAD 2] Result: 131072 
    [THREAD 1] Result: 121393 
    [THREAD 0] Result: 362880 
    [THREAD 2] is done! 
    [THREAD 0] is done!

From the MSDN WaitForMultipleObjects documentation : 从MSDN WaitForMultipleObjects文档中:

If bWaitAll is FALSE, the return value minus WAIT_OBJECT_0 indicates the lpHandles array index of the object that satisfied the wait. 如果bWaitAll为FALSE,则返回值减去WAIT_OBJECT_0表示满足等待条件的对象的lpHandles数组索引。 If more than one object became signaled during the call, this is the array index of the signaled object with the smallest index value of all the signaled objects. 如果在调用过程中发信号通知了多个对象,则这是所有对象中具有最小索引值的被信号对象的数组索引。

Once the thread 0 is finished, the return value will always be WAIT_OBJECT_0 . 一旦线程0完成,返回值将始终为WAIT_OBJECT_0

Solution (instead of while loop): 解决方案(而不是while循环):

DWORD wfmo = WaitForMultipleObjects(3, threads, false, INFINITE);
//HANDLE threads2[2];   
if ( WAIT_OBJECT_0==wfmo)//move th1 and th2 up 
{
    printf("%s is done!\n", data[0].name);
    threads[0]=threads[1];
    threads[1]=threads[2];
    data[0]=data[1];
    data[1]=data[2];
    threads[2]=NULL;

}
else if ( WAIT_OBJECT_0 +1 == wfmo) //move th2 up
{
    printf("%s is done!\n", data[1].name);      
    threads[1]=threads[2];
    data[1]=data[2];
    threads[2]=NULL;
}
else if (  WAIT_OBJECT_0 +2 == wfmo)//no need to do anything
{
    printf("%s is done!\n", data[2].name);
    threads[2]=NULL;
}

wfmo = WaitForMultipleObjects(2, threads, false, INFINITE); 
if ( WAIT_OBJECT_0==wfmo)       
{
    printf("%s is done!\n", data[0].name);
    threads[0]=threads[1];
    data[0]=data[1];
    threads[1]=NULL;
}
else if ( WAIT_OBJECT_0 +1 == wfmo)     
{
    printf("%s is done!\n", data[1].name);

    threads[1]=NULL;
}

wfmo = WaitForMultipleObjects(1, threads, false, INFINITE);
if ( WAIT_OBJECT_0==wfmo)   
    printf("%s is done!\n", data[0].name);

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