[英]Stuck: Analog Clock in Swift iOS
I'm new to swift (and coding in general), and I've been working on an analog watch project. 我是新手(通常是编码),并且一直在从事模拟手表项目。 I've gotten to a place where I'm stuck.
我到了一个被卡住的地方。 None of the println() commands are putting anything out to the console unless they arrive before the function "func setTime(){...} ".
除非它们在函数“ func setTime(){...}”之前到达,否则没有任何println()命令将任何内容放入控制台。 Not sure what's happening there.
不知道那里发生了什么。 And I can't seem to get the hands to rotate with the math I found here .
而且我似乎无法用我在这里找到的数学来动手。 I'm trying to convert it from obj-c to swift.
我正在尝试将其从obj-c转换为swift。 (I know the bottom section is very wrong at the moment) I keep messing with it (the bottom section) but I don't get any rotation.
(我知道当前底部是非常错误的)我一直在弄乱它(底部),但是我没有任何旋转。
Any help would be appreciated. 任何帮助,将不胜感激。 I feel like I'm close.
我觉得我接近了。
var theTimer:NSTimer!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
println(viewDidLoad)
func setTime(){
println("set time")
self.theTimer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: "set time", userInfo: nil, repeats: false)
let date = NSDate()
let outputFormatter = NSDateFormatter()
outputFormatter.dateFormat = "hh:mm:ss"
let newDateString:NSString = outputFormatter.stringFromDate(date)
println(newDateString)
let calendar = NSCalendar.currentCalendar()
let components = calendar.components(.CalendarUnitHour | .CalendarUnitMinute | .CalendarUnitSecond, fromDate: date)
var hour = components.hour
var minute = components.minute
var second = components.second
println(hour)
println(minute)
println(second)
**var secAngle = (6 * second)
var minAngle = (6 * minute)
var hourAngle = (30 * hour + minute / 2)
self.secsImage.transform = CGAffineTransformMakeRotation( CGFloat(secAngle) )
self.minsImage.transform = CGAffineTransformMakeRotation( CGFloat(Double(minAngle)) )
self.hoursImage.transform = CGAffineTransformMakeRotation( CGFloat(Double(hourAngle)) )**
println(secAngle)
println(minAngle)
println(hourAngle)
}
}
You have declared your setTime
function inside your viewDidLoad
function, and you have never called it. 您已经在
viewDidLoad
函数中声明了setTime
函数,但从未调用过它。 Also, your the selector for your NSTimer
is not correct - it needs to be the name of the function and it needs to be a Selector
, not just a string. 另外,您的
NSTimer
选择器也不正确-它必须是函数的名称,并且它必须是Selector
,而不仅仅是字符串。
You should move the setTime
function declaration out of viewDidLoad
and I would suggest setting it up in viewWillAppear
- 您应该将
setTime
函数声明从viewDidLoad
移出,我建议在viewWillAppear
设置-
var theTimer:NSTimer?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
println(viewDidLoad)
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
self.setTime()
self.theTimer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("setTime"), userInfo: nil, repeats: true)
}
func setTime(){
println("set time")
let date = NSDate()
let outputFormatter = NSDateFormatter()
outputFormatter.dateFormat = "hh:mm:ss"
let newDateString:NSString = outputFormatter.stringFromDate(date)
println(newDateString)
let calendar = NSCalendar.currentCalendar()
let components = calendar.components(.CalendarUnitHour | .CalendarUnitMinute | .CalendarUnitSecond, fromDate: date)
var hour = components.hour
var minute = components.minute
var second = components.second
println(hour)
println(minute)
println(second)
var secAngle = (6 * second)
var minAngle = (6 * minute)
var hourAngle = (30 * hour + minute / 2)
self.secsImage.transform = CGAffineTransformMakeRotation( CGFloat(secAngle) )
self.minsImage.transform = CGAffineTransformMakeRotation( CGFloat(Double(minAngle)) )
self.hoursImage.transform = CGAffineTransformMakeRotation( CGFloat(Double(hourAngle)) )**
println(secAngle)
println(minAngle)
println(hourAngle)
}
If you are new to programming, you may want to consider running through some basic coding tutorials on the web. 如果您不熟悉编程,则可能需要考虑在网络上浏览一些基本的编码教程。
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