[英]Enemy follow player, rotation
I created Enemy that follow Player and rotate too. 我创建了跟随Player并旋转的敌人。 My problem is that my spaceship model rotation is diffrent than while i was making it with Blender.
我的问题是,与使用Blender进行旋转时相比,我的飞船模型旋转不同。
This is how Enemy follow and how ship look like with rotation X:0 Y:0 Z: 0 这就是敌人的跟随方式以及旋转X:0 Y:0 Z:0时的船形
http://i.stack.imgur.com/bLbaz.png http://i.stack.imgur.com/bLbaz.png
In Blender, everything is fine, nothing wrong with rotation etc. 在Blender中,一切都很好,旋转没有问题,等等。
This is Enemy script 这是敌人的剧本
using UnityEngine;
using System.Collections;
public class Enemy : MonoBehaviour {
public static float health;
private float reloadTime;
public Rigidbody laser;
public GameObject explo;
public Transform playerShip;
// Use this for initialization
void Start () {
health = 20.0f;
reloadTime = 0.3f;
}
// Update is called once per frame
void Update () {
//transform.LookAt(playerShip.transform.position);
Quaternion rotation = Quaternion.LookRotation(playerShip.transform.position - this.transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 2);
transform.Translate(Vector3.forward * 2 * Time.deltaTime);
reloadTime -= Time.deltaTime;
if(reloadTime <= 0f)
{
Rigidbody clone = Instantiate(laser, transform.position, transform.rotation) as Rigidbody;
clone.velocity = transform.TransformDirection(0, 0, 80);
Destroy(clone.gameObject, 3);
reloadTime = 0.3f;
}
if(health <= 0f)
{
GameObject exp = Instantiate(explo, transform.position, transform.rotation) as GameObject;
Destroy(this.gameObject);
Destroy(exp.gameObject, 1.5f);
}
}
}
What can be wrong with this rotations? 这种轮换有什么问题?
How can I change rotation in this code so X will be always 270? 如何更改此代码的旋转度,使X始终为270?
Quaternion rotation = Quaternion.LookRotation(playerShip.transform.position - this.transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 2);
Solved! 解决了! Just had to do this.: http://docs.unity3d.com/Manual/HOWTO-FixZAxisIsUp.html
只需这样做。: http : //docs.unity3d.com/Manual/HOWTO-FixZAxisIsUp.html
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