[英]How to move a Rectangle with arrow keys?
I have a frame which as a rectangle in it. 我有一个矩形框。 I want to know how can I move the rectangle in if I clicked the arrow keys.
我想知道如果单击箭头键如何移动矩形。 I searched, and find few examples but nothing worked (weird, as it should be a simple thing to do)
我进行了搜索,发现了很少的示例,但没有任何效果(很奇怪,因为这应该很简单)
Here is my Rectangle class: 这是我的Rectangle类:
public class PlayerOne implements KeyListener {
int x,y;
public PlayerOne(JPanel panel){
this.x = panel.getWidth()/2;
this.y = panel.getHeight()/2;
}
public void paint(Graphics g){
g.setColor(Color.RED);
g.fillRect(125, 480, 60, 10);
}
@Override
public void keyPressed(KeyEvent arg0) {
// TODO Auto-generated method stub
int keyCode = arg0.getKeyCode();
if(keyCode == arg0.VK_KP_RIGHT){
this.x+=5;
}
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
}
This is the main: 这是主要的:
public class PingPong extends JPanel {
private static final long serialVersionUID = -4170574729049260633L;
//Initialize
Table table = new Table();
PlayerOne po = new PlayerOne(this);
public void paintComponent(Graphics g){
super.paintComponent(g);
table.paint(g);
po.repaint(g);
}
public static void main(String[] args){
JFrame frame = new JFrame();
frame.setTitle("Pong");
frame.setSize(326, 533);
frame.add(new PingPong()).setBackground(Color.DARK_GRAY);
frame.getContentPane().setBackground(Color.DARK_GRAY);
frame.setVisible(true);
}
}
There's a bunch of problems here: 这里有很多问题:
The problem is that your rectangle drawing is hardcoded, evidenced here: 问题是您的矩形图形是硬编码的,在这里可以证明:
public void paint(Graphics g){
g.setColor(Color.RED);
g.fillRect(125, 480, 60, 10);
}
You need to use your x
variable instead of 125
您需要使用
x
变量而不是125
In order to accept key press events, your JPanel needs to accept focus, which can be achieved with the following lines: 为了接受按键事件,您的JPanel需要接受焦点,这可以通过以下几行实现:
setFocusable(true);
requestFocusInWindow();
You will now receive keyboard events and alter your x
value. 现在,您将收到键盘事件并更改
x
值。 Unfortunately this won't trigger a repaint so your box still won't move. 不幸的是,这不会触发重新绘制,因此您的盒子仍然不会移动。
You should really break apart your classes a bit more as your allocation of responsibilities is a bit strange. 您真的应该多分班,因为职责分配有些奇怪。 When a key event occurs, you need to tell your JPanel to
repaint()
itself to updates are reflected on screen. 发生键事件时,您需要告诉JPanel
repaint()
本身以使更新反映在屏幕上。
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