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在Java中输入键盘后如何更改图像?

[英]How to change an image after a keyboard input in java?

I have the following code to show you: 我有以下代码向您展示:

public class Test extends JPanel implements ActionListener, KeyListener
{
     Timer tm = new Timer(5, this);
     int x = 0, y = 0, velX = 0, velY = 0; 



public Test()
{
    tm.start(); //starts the timer
    addKeyListener(this);
    setFocusable(true);
    setFocusTraversalKeysEnabled(false); 
}




public void paint(Graphics g)
{
    super.paint(g);
    ImageIcon s = new ImageIcon("C:\\Users\\Owner\\Pictures\\Stick.jpg");
    s.paintIcon(this,g,x,y);

}




public void actionPerformed(ActionEvent e)
{
    if (x < 0)
    {
        velX = 0;
        x = 0;
    }

    if (x > 630)
    {
        velX = 0;
        x = 630;
    }

    if(y < 0)
    {
        velY = 0;
        y = 0;
    }

    if(y > 430)
    {
        velY = 0;
        y = 430;
    }
    x = x + velX;
    y = y + velY;
    repaint();
}




public void keyPressed(KeyEvent e)
{
    int c = e.getKeyCode();

    if (c == KeyEvent.VK_LEFT)
    {
        velX = -1;
        velY = 0;

    }
    if(c == KeyEvent.VK_UP)
    {
        velX = 0;
        velY = -1;

    }
    if(c == KeyEvent.VK_RIGHT)
    {
        velX = 1;
        velY = 0;
    }
    if(c == KeyEvent.VK_DOWN)
    {
        velX = 0;
        velY = 1;
    }
}

public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e)
{
    velX = 0;
    velY = 0;
}





public static void main(String[] args)
{
    Test t = new Test();
    JFrame jf = new JFrame();
    jf.setTitle("Tutorial");
    jf.setSize(700, 600);
    jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    jf.add(t);
    jf.setVisible(true);
}

My problem is I whenever the user holds the right arrow on the keyboard it changes an image, when the user lets go it goes back the the default image. 我的问题是,只要用户按住键盘上的向右箭头,它就会更改图像,而当用户放开它时,它将返回默认图像。 Please tell me how to do that. 请告诉我该怎么做。 I think it is a series of if statements in the Graphics class then calling them to the key input but I'm not quite sure. 我认为这是Graphics类中的一系列if语句,然后将它们调用为键输入,但是我不太确定。 I am also using Eclipse. 我也在使用Eclipse。 Thank You. 谢谢。

  1. Override paintComponent instead of paint . 覆盖paintComponent而不是paint See Performing Custom Painting and Painting in AWT and Swing for more details 有关更多详细信息,请参见在AWT和Swing中 执行自定义绘画绘画。
  2. Use the key bindings API instead of KeyListener , it will cause you less issues. 使用键绑定API代替KeyListener ,这将减少问题。 See How to Use Key Bindings for more details 有关更多详细信息,请参见如何使用键绑定

Essentially, you could just have a Image as a class instance field, which was painted by the paintComponent method. 本质上,您可以只将Image作为类实例字段,该字段由paintComponent方法绘制。 When the key was pressed, you would change the image to the "move image" and when it was released, change it back to the "default image" 当按下键时,您将图像更改为“移动图像”,并在释放该图像时,将其更改回“默认图像”

Updated with example 更新了示例

步行小马

import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public interface Mover {

        public enum Direction {

            LEFT, RIGHT, NONE;
        }

        public void setDirection(Direction direction);

        public Direction getDirection();

    }

    public class TestPane extends JPanel implements Mover {

        private BufferedImage left;
        private BufferedImage right;
        private BufferedImage stand;

        private BufferedImage current;
        private Direction direction = Direction.NONE;
        private int xPos;
        private int yPos;

        public TestPane() {
            try {
                left = ImageIO.read(getClass().getResource("/Left.png"));
                right = ImageIO.read(getClass().getResource("/Right.png"));
                stand = ImageIO.read(getClass().getResource("/Stand.png"));
                current = stand;
                xPos = 100 - (current.getWidth() / 2);
                yPos = 100 - (current.getHeight() / 2);
            } catch (IOException exp) {
                exp.printStackTrace();
            }

            bindKeyStrokeTo(WHEN_IN_FOCUSED_WINDOW, "move.left", KeyStroke.getKeyStroke(KeyEvent.VK_LEFT,   0, false), new MoveAction(this, Direction.LEFT));
            bindKeyStrokeTo(WHEN_IN_FOCUSED_WINDOW, "stop.left", KeyStroke.getKeyStroke(KeyEvent.VK_LEFT,   0, true), new MoveAction(this, Direction.NONE));

            bindKeyStrokeTo(WHEN_IN_FOCUSED_WINDOW, "move.right", KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, false), new MoveAction(this, Direction.RIGHT));
            bindKeyStrokeTo(WHEN_IN_FOCUSED_WINDOW, "stop.right", KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, true), new MoveAction(this, Direction.NONE));

            Timer timer = new Timer(40, new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    updatePosition();
                    repaint();
                }
            });
            timer.start();
        }

        protected void bindKeyStrokeTo(int condition, String name, KeyStroke keyStroke, Action action) {
            InputMap im = getInputMap(condition);
            ActionMap am = getActionMap();

            im.put(keyStroke, name);
            am.put(name, action);
        }

        @Override
        public Direction getDirection() {
            return direction;
        }

        @Override
        public void setDirection(Direction direction) {
            this.direction = direction;
        }

        protected void updatePosition() {

            switch (getDirection()) {
                case LEFT:
                    current = left;
                    xPos -= 1;
                    break;
                case RIGHT:
                    current = right;
                    xPos += 1;
                    break;
                case NONE:
                    current = stand;
                    break;
            }

            if (xPos < 0) {
                xPos = 0;
                current = stand;
            } else if (xPos + current.getWidth() > getWidth()) {
                current = stand;
                xPos = getWidth() - current.getWidth();
            }

        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            g2d.drawImage(current, xPos, yPos, this);
            g2d.dispose();
        }

    }

    public class MoveAction extends AbstractAction {

        private Mover mover;
        private Mover.Direction direction;

        public MoveAction(Mover mover, Mover.Direction direction) {
            this.mover = mover;
            this.direction = direction;
        }

        @Override
        public void actionPerformed(ActionEvent e) {
            mover.setDirection(direction);
        }

    }

}

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