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如何使用摇摆计时器?

[英]How to use swing timer?

I'm trying to write a program that draws a new square every second. 我正在尝试编写一个每秒绘制一个新方块的程序。 This is my code for my JPannel class. 这是我的JPannel类的代码。 I have two other classes but I beleive they are irrelivant to my question. 我有另外两个班级,但我相信他们对我的问题不感兴趣。 One has the main method where it creates an object of the other class that contains the JFrame. 一个有main方法,它创建包含JFrame的另一个类的对象。 I just cant figure out how to get the timer to work and how it works. 我只是想弄清楚如何让计时器工作以及它是如何工作的。

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Drawing extends JPanel  implements ActionListener{
    Drawing(){
        super();
        setBackground(Color.WHITE);
        startTimer();        
    }

    public void startTimer() {
           Timer timer = new Timer(1000, this);
           timer.start();
    }

    public void paintComponent(Graphics g) {
         int width = getWidth();             
         int height = getHeight();         

         super.paintComponent(g);  
         g.setColor(Color.BLUE);

         for(int x = 0; x < 999; x ++) {
         for(int y = 0; y < 999; y ++) {

                 g.drawRect(0,0, x, y);


         }
         }

    }

    public void actionPerformed(ActionEvent e) { 
           repaint();
    }

}

Get rid of the for loops in your paintComponent method. 摆脱paintComponent方法中的for循环。 Note that painting methods should not change object state. 请注意,绘制方法不应更改对象状态。 Instead the timer's actionPerformed method gets repeatedly called -- advance your counter or x/y variables there, and then call repaint() . 而是重复调用计时器的actionPerformed方法 - 在那里推进你的计数器或x / y变量,然后调用repaint()

eg, 例如,

private int x;
private int y;

public void paintComponent(Graphics g) {
     super.paintComponent(g);  
     g.setColor(Color.BLUE);


     // RECT_WIDTH etc are constants
     g.drawRect(x, y, RECT_WIDTH, RECT_HEIGHT);
}


public void actionPerformed(ActionEvent e) { 
    int width = getWidth();             
    int height = getHeight();

    // code here to change the object's state -- here to change
    // location of the rectangle
    x++;
    y++;

    // TODO: check that x and y are not beyond bounds and if so,
    // then re-position them

    repaint();
}

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