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Pygame:不带组显示精灵

[英]Pygame: Showing sprite without a group

I have two sprites in a class for easier control (specifically: tank turret and suspension). 我在一个班上有两个精灵,以便于控制(特别是:坦克炮塔和悬架)。 If I try to launch program it works without any errors, but it doesn't show anything. 如果我尝试启动程序,它将正常运行,但不会显示任何错误。 I also tried to put both of sprites in group in class, but it threw error 我也试图将两个精灵放在班级里,但是抛出了错误

TypeError: draw() missing 1 required positional argument: 'surface'

The code is: 代码是:

class Bokstelis(pygame.sprite.Sprite):
    def __init__(self,atvaizdas,centerx,centery,sukgreitis):
        pygame.sprite.Sprite.__init__(self)
        self.nuotr=pygame.image.load(atvaizdas)
        self.image=self.nuotr
        self.rect=self.image.get_rect()
        self.rect.centerx=centerx
        self.rect.centery=centery
        self.sukgreitis=sukgreitis
        self.kryptis=0
    def update(self):
        mouseX, mouseY=pygame.mouse.get_pos()
        self.angle = math.degrees(math.atan2(mouseY - self.rect.centery, mouseX - self.rect.centerx))
        orig_rect=self.rect
        if self.angle - self.kryptis <self.sukgreitis:
            self.image=pygame.transform.rotate(self.nuotr,-(self.sukgreitis+self.kryptis))
        elif self.angle - self.kryptis >self.sukgreitis:
            self.image=pygame.transform.rotate(self.nuotr,self.sukgreitis+self.kryptis)
        else:
            self.image=pygame.transform.rotate(self.nuotr,-angle)
        self.rect=self.image.get_rect()
        self.rect.center=orig_rect.center
        self.kryptis=self.angle
class Pagrindas(pygame.sprite.Sprite):
    def __init__(self,atvaizdas,centerx,centery,sukgreitis):
        pygame.sprite.Sprite.__init__(self)
        self.nuotr=pygame.image.load(atvaizdas)
        self.image=self.nuotr
        self.rect=self.image.get_rect()
        self.rect.centerx=centerx
        self.rect.centery=centery
        self.sukgreitis=-sukgreitis
        self.kryptis=0
    def suktis(self):
        orig_rect=self.rect
        self.image=pygame.transform.rotate(self.nuotr,-sukgreitis)
        self.rect=self.image.get_rect()
        self.rect.center=orig_rect.center
        self.kryptis-=kryptis
class Tankas:
    def __init__(self,centerx,centery,bokstelis,pagrindas,maxjudgreit,galingumas,svoris):
        self.bokstelis=bokstelis
        self.pagrindas=pagrindas
        self.centerx=centerx
        self.centery=centery
        self.bokstelis.rect.center=(self.centerx,self.centery)
        self.pagrindas.rect.center=(self.centerx,self.centery)
        self.grup=pygame.sprite.Group(self.bokstelis,self.pagrindas)
        self.maxjudgreit=maxjudgreit
        self.galing=galingumas
        self.svoris=svoris
        self.judejimas=0
        self.kryptis=self.pagrindas.kryptis
        self.greit=False
        self.maxdabgreit=72
    def update(self):
        self.centerx,selfcentery=self.judejimas * math.cos(math.radians(self.kryptis)), self.judejimas * math.sin(math.radians(self.kryptis))
        self.bokstelis.rect.center=(self.centerx,self.centery)
        self.pagrindas.rect.center=(self.centerx,self.centery)
        self.bokstelis.update()
        self.pagrindas.update()
        if self.maxdabgreit < self.judejimas:
            selfjudėjimas-=self.galing/self.svoris
        elif self.greit:
            self.judejimas=self.judejimasself.galing/self.svoris

For adding class I added 'self.grup(self.bokstelis,self.pagrindas)' in __init__ , and changed self.bokstelis.update() and self.pagrindas.update() with 为了添加类,我在__init__添加了“ self.grup(self.bokstelis,self.pagrindas)”,并使用以下命令更改了self.bokstelis.update()self.pagrindas.update()

self.grup.clear()
self.grup.update()
self.grup.draw()

Full eror mesage: 完整的错误讯息:

Traceback (most recent call last):
  File "C:\Users\Kiela\Dropbox\IK8\IK3\World of Tankz.py", line 76, in <module>
    tankas.grup.draw()
TypeError: draw() missing 1 required positional argument: 'surface'

What should I do for the displaying of my tank without disabling of my class? 在不停用班级的情况下,我该怎么做才能展示我的战车?

pygame.sprite.Group.draw() requires a non optional argument 'surface'. pygame.sprite.Group.draw()需要一个非可选参数'surface'。 If you're bliting straight to the screen ( screen = pygame.display.set_mode() ) you do: self.grup.draw(screen) Your other alternative is to make a surface and blit that to the screen: 如果您是直接向屏幕上出血( screen = pygame.display.set_mode() ),则可以执行以下操作: self.grup.draw(screen)您的另一种选择是制作一个表面并将其上光到屏幕上:

screen = pygame.display.set_mode((0, 0)) # Create the main window
#Create the sprites and groups etc.
...

surface = pygame.Surface(screen.get_size)
self.grup.draw(surface)
screen.blit(surface)
pygame.display.flip()

but this is the more complicated of the two. 但这是两者中比较复杂的。 If you want it straight from the docs it can be found here: https://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group.draw 如果您想直接从文档中获取它,可以在以下位置找到: https : //www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group.draw

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