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如何在Android中启用和禁用按钮?

[英]How to enable and disable Buttons in Android?

I am trying to enable and disable 4 UI buttons programmatically. 我试图以编程方式启用和禁用4个UI按钮。 And I am using Unity3D, but I can't seem to make it work. 我正在使用Unity3D,但我似乎无法使其工作。 What am I missing? 我错过了什么? My current attempt looks like this: 我目前的尝试看起来像这样:

My LinearLayout xml file: 我的LinearLayout xml文件:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
   android:id="@+id/overlay"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   android:gravity="right"
   android:orientation="vertical" >

    <com.BoostAR.Generic.TintedImageButton
       android:id="@+id/helpButton"
       android:layout_width="wrap_content"
       android:layout_height="wrap_content"
       android:layout_margin="@dimen/overlayButtonMargin"
       android:src="@drawable/help"
       android:visibility="visible" />

    <com.BoostAR.Generic.TintedImageButton
       android:id="@+id/refreshButton"
       android:layout_width="wrap_content"
       android:layout_height="wrap_content"
       android:layout_margin="@dimen/overlayButtonMargin"
       android:src="@drawable/refresh" />

    <com.BoostAR.Generic.TintedImageButton
       android:id="@+id/screenshotButton"
       android:layout_width="wrap_content"
       android:layout_height="wrap_content"
       android:layout_margin="@dimen/overlayButtonMargin"
       android:src="@drawable/photo" />

    <com.BoostAR.Generic.LockButton
       android:id="@+id/lockButton"
       android:layout_width="wrap_content"
       android:layout_height="wrap_content"
       android:layout_margin="@dimen/overlayButtonMargin"
       android:src="@drawable/unlocked" />     
</LinearLayout>

What I did in the code: 我在代码中做了什么:

private static final int[] AUGMENTED_UI_IDS = {
        R.id.refreshButton, R.id.screenshotButton, R.id.lockButton
};


private void updateAugmentedUiVisibility() 
{
    final int visibility =
                (mShouldShowAugmentedUI ? View.VISIBLE : View.INVISIBLE);

    runOnUiThread(new Runnable() {
            @Override
            public void run() {
                for (int id : AUGMENTED_UI_IDS) {
                    final View view = findViewById(id);
                    if (view == null) {
                        Log.e(LOG_TAG, "Failed to find view with ID: " + id);
                    } else {
                        Log.e(LOG_TAG, "Visibility: " + visibility);
                        view.setVisibility(visibility);
                    }
                }
            }
        });
    }
}

OUTCOME: 结果:

The statement 该声明

Log.e(LOG_TAG, "Failed to find view with ID: " + id);

gets called. 被叫。 When I did cross reference the id numbers which seem to be good. 当我交叉引用似乎很好的id号码时。

A quick explanation that might add some order to things, when you set attributes through the code, it's good to remember these: 一个快速的解释可能会增加一些顺序,当你通过代码设置属性时,记住这些是很好的:

view.setVisibility(View.INVISIBLE); // the opposite is obvious

will make the view invisible but will still occupy the space (you just won't see it) 将使视图不可见但仍将占据空间(你只是不会看到它)

view.setVisibility(View.GONE);

will collapse the view, making it both invisible and will rearrange the views around it in a manner that will occupy the space as if it was never there. 将使视图折叠,使其既不可见,又会以占据空间的方式重新排列周围的视图,就好像它永远不会存在一样。

view.setEnabled(false); // the opposite is again obvious

will make the view non responsive but in a visually understandable manner, eg, let's say you use a Switch, and after you switch it, you would like it to become unchangable, then this would be an example: 将使视图无响应但以视觉上可理解的方式,例如,假设您使用Switch,并且在切换之后,您希望它变得不可变,那么这将是一个示例:

Switch MySwitch = (Switch) someParentView.findViewById(R.id.my_switch);

    MySwitch.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener()
    {
        @Override
        public void onCheckedChanged(CompoundButton buttonView, boolean isChecked)
        {
            if (isChecked)
            {
             MySwitch.setEnabled(false);
            }
        }
     } 

this by the way is relevant for layouts as well (to some extent). 顺便提一下,这也与布局有关(在某种程度上)。

Hope this Helps. 希望这可以帮助。

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