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使用鼠标在HTML5 Canvas中拖动元素

[英]Dragging an element in HTML5 Canvas using mouse

I have created a small program where I display a circle and allow the user to drag the circle within HTML5 Canvas. 我创建了一个小程序,在其中显示一个圆圈,并允许用户在HTML5 Canvas中拖动圆圈。

I was able to display the circle but the drag functionality is working only if I click on below right corner of my circle, if I try to drag it by clicking on anywhere else of circle then it is not working. 我能够显示圆,但是仅当我单击圆的右下角时,拖动功能才起作用,如果尝试通过单击圆的其他任何位置来拖动它,则它不起作用。 I am not able to figure out how to fix the issue in it. 我无法弄清楚如何解决其中的问题。

Here is my complete code: 这是我完整的代码:

<script>
// handle mousedown events
function myDown(e) {

    // tell the browser we're handling this mouse event
    e.preventDefault();
    e.stopPropagation();

    // get the current mouse position
    var mx = parseInt(e.clientX - offsetX);
    var my = parseInt(e.clientY - offsetY);

    // test each circle to see if mouse is inside
    dragok = false;
    for (var i = 0; i < circles.length; i++) {
        var r = circles[i];
        if (mx > r.x && mx < r.x + r.radius && my > r.y && my < r.y + r.height) {
            // if yes, set that circles isDragging=true
            dragok = true;
            r.isDragging = true;
        }
    }
    // save the current mouse position
    startX = mx;
    startY = my;
}


// handle mouseup events
function myUp(e) {  
    // tell the browser we're handling this mouse event
    e.preventDefault();
    e.stopPropagation();

    // clear all the dragging flags
    dragok = false;
    for (var i = 0; i < circles.length; i++) {
        circles[i].isDragging = false;
    }
}


// handle mouse moves
function myMove(e) {
    // if we're dragging anything...
    if (dragok) {

        // tell the browser we're handling this mouse event
        e.preventDefault();
        e.stopPropagation();

        // get the current mouse position
        var mx = parseInt(e.clientX - offsetX);
        var my = parseInt(e.clientY - offsetY);

        // calculate the distance the mouse has moved
        // since the last mousemove
        var dx = mx - startX;
        var dy = my - startY;

        // move each circle that isDragging 
        // by the distance the mouse has moved
        // since the last mousemove
        for (var i = 0; i < circles.length; i++) {
            var r = circles[i];
            if (r.isDragging) {
                r.x += dx;
                r.y += dy;
            }
        }

        // redraw the scene with the new circle positions
        draw();

        // reset the starting mouse position for the next mousemove
        startX = mx;
        startY = my;

    }
}
</script>

I guess, the issue is with function myDown(e) , but I was not able to figure out how to fix the co-ordinates so that if I click on anywhere of the circle it should be draggable. 我猜想,问题出在function myDown(e) ,但是我无法弄清楚如何修复坐标,因此,如果我单击圆的任何位置,都可以拖动它。

尝试在函数myDown(e)中将if内部for循环更改为:

if (mx > r.x - r.radius && mx < r.x + r.radius && my > r.y - r.radius && my < r.y + r.radius)

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