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CLion无法识别SDL2_image

[英]CLion does not recognize SDL2_image

I have got SDL2_image library installed on /usr/include/SDL2 (in this directory I can find SDL_image.h). 我在/ usr / include / SDL2上安装了SDL2_image库(在此目录中可以找到SDL_image.h)。

When I compile with CLion all works fine but, in the editor, either include and functions of SDL2_image librarie appear with error (this library is found by the compiler but It is not found by the editor). 当我使用CLion进行编译时,所有工作都很好,但是在编辑器中,包含SDL2_image librarie的函数和函数都会出现错误(此库由编译器找到,但编辑器未找到)。

This is my CMake: 这是我的CMake:

cmake_minimum_required(VERSION 3.2)
project(sdl)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

set(SOURCE_FILES main.cpp)
add_executable(sdl ${SOURCE_FILES} Game.cpp Game.h)

INCLUDE(FindPkgConfig)

PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
PKG_SEARCH_MODULE(SDL2IMAGE REQUIRED SDL2_image>=2.0.0)

INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS} ${SDL2IMAGE_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(${PROJECT_NAME} ${SDL2_LIBRARIES}  ${SDL2IMAGE_LIBRARIES})

add_custom_command(TARGET sdl POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
    ${CMAKE_SOURCE_DIR}/assets
    $<TARGET_FILE_DIR:sdl>/assets)

What is the problem? 问题是什么?

Use this FindSDL2_image.cmake file: 使用此FindSDL2_image.cmake文件:

# Locate SDL2_image library
# This module defines
# SDL2_IMAGE_LIBRARY, the name of the library to link against
# SDL2_IMAGE_FOUND, if false, do not try to link to SDL2_image
# SDL2_IMAGE_INCLUDE_DIR, where to find SDL_image.h
#
# Additional Note: If you see an empty SDL2_IMAGE_LIBRARY_TEMP in your configuration
# and no SDL2_IMAGE_LIBRARY, it means CMake did not find your SDL2_Image library
# (SDL2_image.dll, libsdl2_image.so, SDL2_image.framework, etc).
# Set SDL2_IMAGE_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_IMAGE_LIBRARY
# variable, but when these values are unset, SDL2_IMAGE_LIBRARY does not get created.
#
# $SDL2 is an environment variable that would
# correspond to the ./configure --prefix=$SDL2
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_IMAGE_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
# 
# Note that on windows this will only search for the 32bit libraries, to search
# for 64bit change x86/i686-w64 to x64/x86_64-w64

#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# CMake - Cross Platform Makefile Generator
# Copyright 2000-2014 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)

FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
    HINTS
    ${SDL2}
    $ENV{SDL2}
    $ENV{SDL2_IMAGE}
    PATH_SUFFIXES include/SDL2 include SDL2
    i686-w64-mingw32/include/SDL2
    x86_64-w64-mingw32/include/SDL2
    PATHS
    ~/Library/Frameworks
    /Library/Frameworks
    /usr/local/include/SDL2
    /usr/include/SDL2
    /sw # Fink
    /opt/local # DarwinPorts
    /opt/csw # Blastwave
    /opt
)

# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
    FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
        NAMES SDL2_image
        HINTS
        ${SDL2}
        $ENV{SDL2}
        $ENV{SDL2_IMAGE}
        PATH_SUFFIXES lib64 lib
        lib/x64
        x86_64-w64-mingw32/lib
        PATHS
        /sw
        /opt/local
        /opt/csw
        /opt
    )
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
    FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
        NAMES SDL2_image
        HINTS
        ${SDL2}
        $ENV{SDL2}
        $ENV{SDL2_IMAGE}
        PATH_SUFFIXES lib
        lib/x86
        i686-w64-mingw32/lib
        PATHS
        /sw
        /opt/local
        /opt/csw
        /opt
    )
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)

SET(SDL2_IMAGE_FOUND "NO")
    IF(SDL2_IMAGE_LIBRARY_TEMP)
    # Set the final string here so the GUI reflects the final state.
    SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_image Library can be found")
    # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
    SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
    SET(SDL2_IMAGE_FOUND "YES")
ENDIF(SDL2_IMAGE_LIBRARY_TEMP)

INCLUDE(FindPackageHandleStandardArgs)

FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)

in my source tree I have a folder called cmake_modules with the above find FindSDL2_image.cmake file in there. 在我的源代码树中,我有一个名为cmake_modules的文件夹,其中有上面的Find FindSDL2_image.cmake文件。

you can read the bottom of that .cmake file to see the library and include names to use: FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR) 您可以阅读该.cmake文件的底部以查看该库并包含要使用的名称: FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)

Then in my cmake file looks something like this: 然后在我的cmake文件中看起来像这样:

PROJECT(project_name)

SET(SRC_FILES xxx.c xxx.c xxx.c xxx.c)

FIND_PACKAGE(SDL2 REQUIRED)
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})

FIND_PACKAGE(OPENGL REQUIRED)
INCLUDE_DIRECTORIES( ${OPENGL_INCLUDE_DIR})

FIND_PACKAGE(SDL_IMAGE REQUIRED)
INCLUDE_DIRECTORIES( ${SDL2_IMAGE_INCLUDE_DIR})

ADD_LIBRARY(project_name SHARED ${SRC_FILES})
TARGET_LINK_LIBRARIES(project_name ${SDL2_LIBRARY} ${OPENGL_LIBRARIES} ${SDL2_IMAGE_LIBRARY})

FindPkgConfig module invoke pkg-config command to get the link/compiler flags. FindPkgConfig模块调用pkg-config命令来获取链接/编译器标志。 In your case it's possible that the pkg-config does not find the settings, so CMake failed to get that information. 在您的情况下, pkg-config可能找不到设置,因此CMake无法获取该信息。

Please try opening the console/terminal (or msys, msys2, whatever you're using). 请尝试打开控制台/终端(或使用的msys,msys2)。 Then calls pkg-config SDL2_image --libs . 然后调用pkg-config SDL2_image --libs If it works properly you should see something like (I use MSYS2 on Windows, in other platform it would be a bit different) :- 如果它正常工作,您应该会看到类似的信息(我在Windows上使用MSYS2,在其他平台上会有所不同):-

$ pkg-config SDL2_image --libs
-LC:/msys64/mingw64/lib -lSDL2_image -lmingw32 -lSDL2main -lSDL2

Note: the command is case-sensitive. 注意:该命令区分大小写。

If it does not work then you might have to update the pkgconfig file manually. 如果不起作用,则可能必须手动更新pkgconfig文件。 This is different from systems to systems (the default on Linux is /usr/lib/pkgconfig , but again this could vary between distros). 这在系统之间是不同的(Linux上的默认值为/ usr / lib / pkgconfig,但在发行版之间也可能有所不同)。 In worst case, you would have to write the pkgconfig file manually. 在最坏的情况下,您将必须手动编写pkgconfig文件。

Anyway it would be better if you can specify what the operating system and platform you are currently working on. 无论如何,如果可以指定当前正在使用的操作系统和平台,将会更好。

depends what compiler you are using, and maybe other factors, depending on what error you are getting exactly. 取决于您使用的是什么编译器,也许还有其他因素,取决于您确切地得到什么错误。

on your 在你的

TARGET_LINK_LIBRARIES(${PROJECT_NAME} ${SDL2_LIBRARIES} ${SDL2IMAGE_LIBRARIES})

you might need more linkers or they might not be picking up correctly for some reason. 您可能需要更多链接程序,或者由于某些原因它们可能无法正确接收。

mine looks about like this for a similar project 我的类似项目看起来像这样

target_link_libraries(${PROJECT_NAME} -lmingw32 -lSDL2main -lSDL2 -lSDL2_image)

using the mingw compiler, and it seems to work okay. 使用mingw编译器,看起来工作正常。

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