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如何将结构的动态数组传递给成员函数?

[英]How to pass a dynamic array of structs to a member function?

I am wondering how I can pass a dynamically allocated array of structures from the main function to a member function of a class. 我想知道如何将动态分配的结构数组从主函数传递给类的成员函数。 I don't necessarily need to change its values in the member function, just print it. 我不必在成员函数中更改其值,只需打印它即可。

If I do it like I would with an integer array in the following code snippet, I get that MyStruct is not defined in the MyClass.h and MyClass.cpp files. 如果我像在下面的代码片段中使用整数数组那样进行操作, MyStruct得到MyClass.hMyClass.cpp文件中未定义MyStruct (Which makes sense) (这有道理)
If I include main.cpp in MyClass.h I get a lot of weird errors. 如果我在MyClass.h包含main.cppMyClass.h收到很多奇怪的错误。 Another idea was prepending struct in the member function parameter, but that lead to other errors as well. 另一个想法是将struct放在成员函数参数的前面,但这也会导致其他错误。

I need to declare the struct array outside of the class, not as a member, and I cannot use STL containers. 我需要在类外部声明struct数组,而不是将其声明为成员,并且不能使用STL容器。

main.cpp : main.cpp

#include "MyClass.h"

int main()
{
    MyClass my_class;

    struct MyStruct
    {
        int a;
        int b;
    };

    MyStruct* struct_array = new MyStruct[4];
    // Fill struct array with values...
    my_class.printStructArray(struct_array);
}

MyClass.h : MyClass.h

#include <iostream>
class MyClass
{
    // ...
    void printStructArray(MyStruct* struct_array);
};

MyClass.cpp : MyClass.cpp

#include "MyClass.h"

void MyClass::printStructArray(MyStruct* struct_array)
{
    std::cout << struct_array[0].a << struct_array[0].b;
    // ...
}

Just move the struct definition into MyClass.h or it's own separate header file: 只需将struct定义移到MyClass.h或它自己的单独头文件中:

MyClass.h MyClass.h

#include <iostream>

struct MyStruct {
  int a, b;
};
class MyClass {
  // ...
  void printStructArray(MyStruct* struct_array);
};

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