简体   繁体   English

计算缓和持续时间作为距离的函数

[英]Compute easing duration as a function of distance

I'd like some function to compute the duration for an animation such that even when the distance changes, the speed remains constant. 我想要一些函数来计算动画的持续时间,这样即使距离改变,速度也保持不变。

====================================
|                                  |
|<============ width =============>|
|                                  |
|         <====== distance1 ======>|
|                                  |
|               <=== distance2 ===>|
|                                  |
===================================

This is trivial to accomplish when dealing with linear easing, 在处理线性缓和时,这是微不足道的,

function getDuration (width, distance, duration) {
  return duration * (1 - distance / width);
}

However, this becomes much more complex when using non-linear easing functions, such as easeInOutQuad (An illustration of this problem: http://jsfiddle.net/Wexcode/rdrbm8et/3/ ). 但是,当使用非线性缓动函数时,这变得更加复杂,例如easeInOutQuad (此问题的一个例子: http//jsfiddle.net/Wexcode/rdrbm8et/3/ )。

Given an easing function, such as easeInOutQuad , how do I compute the duration such that the speed for any distance remains constant? 给定缓动函数,例如easeInOutQuad ,如何计算持续时间,使得任何距离的速度保持不变?

easeInOutQuad: function (t) { return t<.5 ? 2*t*t : -1+(4-2*t)*t },

Source: https://gist.github.com/gre/1650294 资料来源: https//gist.github.com/gre/1650294

easeInOutQuad

Source: http://api.jqueryui.com/easings/ 资料来源: http//api.jqueryui.com/easings/

Given a function y = f(t) , where y is the distance and t is the time simply solve for t, and use the t = g(y) function to determine how long it takes to get to a given distance. 给定函数y = f(t) ,其中y是距离,t是简单求解t的时间,并使用t = g(y)函数来确定到达给定距离所需的时间。

For instance, in the easeInOutQuad easing, -1+(4-2*t)*t can be solved: 例如,在easeInOutQuad缓动中,可以求解-1+(4-2*t)*t

求解方程

Source: http://www.wolframalpha.com/input/?i=Solve%28y+%3D+-1%2B%284-2*t%29*t%2C+t%29 资料来源: http//www.wolframalpha.com/input/? i = Solve%28y +%3D + -1%2B%284-2 * t%29 * t%2C + t%29

In practice, you would multiply t times your duration to get your new duration. 在练习中,您将乘以duration t倍来获得新的持续时间。

 var ratio = distance / width;
 if (ratio <= .5) {
   return duration * Math.sqrt(ratio * 1/2);
 } else if (ratio <= 1) { 
   return duration * (1 - Math.sqrt(1-ratio) / Math.sqrt(2));
 }

http://jsfiddle.net/Wexcode/rdrbm8et/6/ http://jsfiddle.net/Wexcode/rdrbm8et/6/

You should use some advanced mathematics for calculate length of arc generated by formula. 您应该使用一些高级数学来计算公式生成的弧长。

Good explanation is here . 好的解释在这里 You should only use below formula 您应该只使用以下公式

在此输入图像描述

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM