[英]Pausing execution for animation
I am making a simple Simon Says game for practice, but I am having a little trouble. 我正在制作一个简单的Simon Says游戏进行练习,但是遇到了一些麻烦。
When the AI plays out the pattern that the user is to imitate, I want it to press the buttons one at a time. 当AI播放出用户要模仿的模式时,我希望它一次按下一个按钮。 There needs to be a little pause between each button press to allow for the sound and animation to complete.
每按一次按钮之间需要稍作停顿,以使声音和动画完成。
I am storing the pattern in an array, and using a for
loop to cycle through it, like this: 我将模式存储在数组中,并使用
for
循环遍历它,如下所示:
var computerPattern = [1, 2, 3, 4];
for (i=0; i<computerPattern.length; i++){
setTimeout(function() {
switch(computerPattern[i]) {
case 1:
beep($("#green"));
break;
case 2:
beep($("#red"));
break;
case 3:
beep($("#blue"));
break;
case 4:
beep($("#yellow"));
break;
default:
break;
}
}, 250);
}
// Where 'beep' is a function that plays a sound and animation.
As you can see, I am using setTimeout
because that's what I've been able to find throught my research. 如您所见,我正在使用
setTimeout
因为这是我在整个研究过程中都能找到的。 But it's not working, so maybe my whole approach is wrong. 但是它不起作用,所以也许我的整个方法是错误的。
I would appreciate any suggestions as to how to go about this. 我将对如何解决此问题提出任何建议。
Your code won't work regardless of the delay because the name i
in your function is bound to the variable i
in the enclosing environment. 无论延迟如何,您的代码都将无法工作,因为函数中的名称
i
与封闭环境中的变量i
绑定在一起。 This is very important: the name i
does not capture the value of i
at the time you define the function. 这一点非常重要:在定义函数时,名称
i
不会捕获i
的值。 It refers to the variable i
that was declared before the function definition. 它引用在函数定义之前声明的变量
i
。 By the time the first timeout fires, the value of i
will be 4. Thus, all four timeout functions will use an incorrect value. 到第一个超时触发时,
i
的值将为4。因此,所有四个超时函数将使用错误的值。
There are several ways to solve your problem. 有几种方法可以解决您的问题。 Here is a simple one:
这是一个简单的例子:
var colors = ['green', 'red', 'blue', 'yellow'],
position = 0;
function flash() {
beep($('#' + colors[position]));
if (++position < colors.length) {
window.setTimeout(flash, 250);
}
}
flash();
If you want to have a delay of 250 milliseconds before the first beep, replace the last line above with this: 如果要在第一声蜂鸣声之前延迟250毫秒,请使用以下命令替换上面的最后一行:
window.setTimeout(flash, 250);
One more observation: you don't really need jQuery here. 另一个观察结果:您在这里实际上并不需要jQuery。 You could write:
您可以这样写:
beep(document.getElementById(colors[position]));
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