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为什么在 malloc 中使用 sizeof?

[英]why using sizeof in malloc?

When executing this code on IDEONE:在 IDEONE 上执行此代码时:

#include <stdio.h>
#include <stdlib.h>

struct A{
    int x;
    char c;
};

struct B{
    int y;
};

int main(void) {
    // your code goes here
    struct A* pa = malloc(sizeof(struct B));
    printf("%d\n",sizeof(*pa));
    pa = malloc(sizeof(int));
    printf("%d\n",sizeof(*pa));
    pa = malloc(sizeof(char));
    printf("%d\n",sizeof(*pa));
    pa = malloc(0);
    printf("%d\n",sizeof(*pa));
    return 0;
}

I got:我有:

8
8
8
8

I'm guessing that since pa is of type struct A * and struct A is 8 bytes long, then malloc is allocating 8 bytes, as it should, but if so, why use sizeof?我猜因为pa的类型是struct A *并且struct A长度是 8 个字节,那么 malloc 应该分配 8 个字节,但如果是这样,为什么要使用 sizeof?

sizeof doesn't return the size of the memory block that was allocated (C does NOT have a standard way to get that information); sizeof不返回分配的内存块的大小(C 没有标准方法来获取该信息); it returns the size of the operand based on the operand's type.它根据操作数的类型返回操作数的大小。 Since your pointer is of type struct A* , the sizeof operand is of type struct A , so sizeof always returns 8.由于您的指针的类型为struct A* ,因此 sizeof 操作数的类型为struct A ,因此 sizeof 始终返回 8。

So, even if you allocate 1 byte for a 10000 byte structure, you will still see sizeof return 10000.因此,即使您为 10000 字节的结构分配了 1 个字节,您仍然会看到sizeof返回 10000。

If you don't allocate enough memory for that object (eg because sizeof(int) < sizeof(struct A)) but you try to use the object anyway, you'll encounter undefined behaviour - your program is no longer well defined and anything could happen (nothing, crashing, memory corruption, hackers owning your computer).如果您没有为该对象分配足够的内存(例如,因为 sizeof(int) < sizeof(struct A))但您无论如何都尝试使用该对象,您将遇到未定义的行为 - 您的程序不再明确定义和任何东西可能发生(什么也没有、崩溃、内存损坏、黑客拥有您的计算机)。

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