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Windows Phone 8.1:如何更改前置摄像头的旋转角度?

[英]Windows Phone 8.1: how to change front camera rotation?

var cameraID = await GetCameraID(Windows.Devices.Enumeration.Panel.Front);

mediaCapture = new MediaCapture();
await mediaCapture.InitializeAsync(new MediaCaptureInitializationSettings
{
    StreamingCaptureMode = StreamingCaptureMode.Video,
    PhotoCaptureSource = PhotoCaptureSource.VideoPreview,
    AudioDeviceId = string.Empty,
    VideoDeviceId = cameraID.Id
});

when I set 当我设定

capturePreview.Source = mediaCapture;

The preview is upside down. 预览是颠倒的。

if I set orientation 如果我设定方向

mediaCapture.SetPreviewRotation(VideoRotation.Clockwise180Degrees);

I see a mirrored image. 我看到了镜像。 For example I can see myself with my left hand on the right. 例如,我可以看到自己的左手在右侧。

if I try 如果我尝试

mediaCapture.SetPreviewMirroring(true);

the program crashes. 程序崩溃。 I need to reverse these misbehavior. 我需要扭转这些不良行为。

If you look at the CameraStarterKit sample from the Microsoft GitHub repository , you'll get a much better idea for how to handle rotation of the camera. 如果查看Microsoft GitHub存储库中的CameraStarterKit示例,您将获得有关如何处理摄像头旋转的更好的主意。

Mainly, it comes down to this: 主要是归结为:

    // Receive notifications about rotation of the device and UI and apply any necessary rotation to the preview stream and UI controls       
    private readonly DisplayInformation _displayInformation = DisplayInformation.GetForCurrentView();
    private readonly SimpleOrientationSensor _orientationSensor = SimpleOrientationSensor.GetDefault();
    private SimpleOrientation _deviceOrientation = SimpleOrientation.NotRotated;
    private DisplayOrientations _displayOrientation = DisplayOrientations.Portrait;

    // Rotation metadata to apply to the preview stream and recorded videos (MF_MT_VIDEO_ROTATION)
    // Reference: http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh868174.aspx
    private static readonly Guid RotationKey = new Guid("C380465D-2271-428C-9B83-ECEA3B4A85C1");

    /// <summary>
    /// Gets the current orientation of the UI in relation to the device (when AutoRotationPreferences cannot be honored) and applies a corrective rotation to the preview
    /// </summary>
    private async Task SetPreviewRotationAsync()
    {
        // Only need to update the orientation if the camera is mounted on the device
        if (_externalCamera) return;

        // Calculate which way and how far to rotate the preview
        int rotationDegrees = ConvertDisplayOrientationToDegrees(_displayOrientation);

        // The rotation direction needs to be inverted if the preview is being mirrored
        if (_mirroringPreview)
        {
            rotationDegrees = (360 - rotationDegrees) % 360;
        }

        // Add rotation metadata to the preview stream to make sure the aspect ratio / dimensions match when rendering and getting preview frames
        var props = _mediaCapture.VideoDeviceController.GetMediaStreamProperties(MediaStreamType.VideoPreview);
        props.Properties.Add(RotationKey, rotationDegrees);
        await _mediaCapture.SetEncodingPropertiesAsync(MediaStreamType.VideoPreview, props, null);
    }

    /// <summary>
    /// Registers event handlers for hardware buttons and orientation sensors, and performs an initial update of the UI rotation
    /// </summary>
    private void RegisterEventHandlers()
    {
        // If there is an orientation sensor present on the device, register for notifications
        if (_orientationSensor != null)
        {
            _orientationSensor.OrientationChanged += OrientationSensor_OrientationChanged;

            // Update orientation of buttons with the current orientation
            UpdateButtonOrientation();
        }

        _displayInformation.OrientationChanged += DisplayInformation_OrientationChanged;
    }

But this is just part of the code. 但这只是代码的一部分。 You should have a look at the full file (if not the full sample) to get a better understanding of how it works. 您应该查看完整文件 (如果不是完整示例),以更好地了解其工作方式。

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