[英]rand() keeps returning 0
I am using Visual Studio 2010 and programming in C. I am attempting to produce a random integer value via the rand() method. 我正在使用Visual Studio 2010并在C中编程。我试图通过rand()方法生成随机整数值。 Here is the code: 这是代码:
/*main.cpp*/
int main (void)
{
InitBuilding();
return 0;
}
/*building.cpp*/
//includes
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//data structure
typedef struct
{
int type; //building type
} BUILDING;
//global variables
BUILDING g_aBld[200];
//initialization
void InitBuilding(void)
{
srand((unsigned)time(NULL));
for(int cntBld = 0; cntBld < 200; cntBld++)
{
g_aBld[cntBld].type = (rand() % 3);
}
}
After debugging I've realized that 0 is continually generated for each iteration of the loop. 在调试之后,我意识到循环的每次迭代都会连续生成0。 I've used this exact code before in other programs, and it worked fine. 我之前在其他程序中使用过这个确切的代码,并且工作正常。 I have no idea why it wouldn't be working now. 我不知道为什么现在不行。 Thanks in advance for any replies. 提前感谢您的回复。
g_aBld[cntBld].type = (rand() % 3);
Don't use mod to reduce the range of rand
because this can interoperate badly with the way your random number generator initializes itself. 不要使用mod来减少rand
的范围,因为这可以与随机数生成器初始化自身的方式非常互操作。 Try, for example: 试试,例如:
g_aBld[cntBld].type = rand() / (RAND_MAX / 3);
Project compiled with the addition of 项目编译加上
int main( int argc, char ** argv )
{
InitBuilding();
}
With this added the code worked producing types of 0, 1, 2 通过添加,代码可以生成0,1,2的类型
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