[英]Entity Framework 4: What is the best way to add and save an entity?
I have a BaseRepository class that is used by all repositories to save entities (new or updated): 我有一个BaseRepository类,所有存储库都使用该类来保存实体(新的或更新的):
public abstract class BaseRepository
{
protected void Add<T>(T source, CliCEntities context, bool isNew, EntityState state) where T : class
{
if (isNew)
{
context.CreateObjectSet<T>().AddObject(source);
}
else
{
if (state == EntityState.Detached)
{
context.CreateObjectSet<T>().Attach(source);
}
}
}
protected void Save(MyEntities context)
{
context.SaveChanges();
}
}
It's called like this: 叫做:
public class MyEntityRepository : BaseRepository
{
public void Add(MyEntity source, MyEntities context)
{
base.Add(source, context, source.ID == Guid.Empty, source.EntityState);
}
public void Save(MyEntities context) {
base.Save(context);
}
}
The issue 问题
When the base.Save() is called, there's no difference to the data, EntityState is unchanged. 调用base.Save()时,数据没有区别,EntityState不变。 I assume this is because the load was on a different Context instance, so the current Context doesn't know about any changes.
我认为这是因为加载是在另一个Context实例上,所以当前Context不知道任何更改。
How can I change the above code so that my source instance has EntityState Modified (so that it would work)? 如何更改上面的代码,以便我的源实例具有EntityState Modified(以便可以正常工作)?
I found a solution: 我找到了解决方案:
protected void Add<T>(T source, CliCEntities context, bool isNew, EntityState state) where T : class
{
if (isNew)
{
context.CreateObjectSet<T>().AddObject(source);
}
else
{
if (state == EntityState.Detached)
{
context.CreateObjectSet<T>().Attach(source);
context.ObjectStateManager.ChangeObjectState(source, EntityState.Modified);
}
}
}
The big difference is this: 最大的区别是:
context.ObjectStateManager.ChangeObjectState(source, EntityState.Modified);
context.ObjectStateManager.ChangeObjectState(source,EntityState.Modified);
That way I can change the EntityState of the source object, so it's actually updated. 这样,我可以更改源对象的EntityState,因此实际上已对其进行了更新。
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