[英]How to remove a JLabel when I click a certain key on the keyboard?
So I have a GUI, a Tile class and a method class. 因此,我有一个GUI,一个Tile类和一个方法类。 I created four tiles in my Game class which consists of Tiles that has contains a letter and a color in each of them. 我在Game类中创建了四个图块,这些图块由图块组成,每个图块中都包含一个字母和一个颜色。 I now want to create a method where when I click a key on my keyboard to that specific letter on the tile, it will remove the Tile . 现在,我想创建一个方法,当我单击键盘上的某个键到图块上该特定字母时,它将删除Tile。 How would I go about that? 我将如何处理? Do I create that method in my model class and call it in my Game(GUI) class? 是否在模型类中创建该方法并在Game(GUI)类中调用它?
To start with, you code is in mess. 首先,您的代码混乱不堪。 You are making to much use of static
and it's not going to help you. 您正在大量使用static
,它不会帮助您。
For example, I re-worked your Tile
class to look more like this. 例如,我重新设计了Tile
类,使其看起来更像这样。
public class Tile extends JLabel {
public static Font font = new Font("Serif", Font.BOLD, 39);
private char _c;
public Tile(char c, Color background) {
setBackground(background);
setOpaque(true);
_c = c;
setText(convert());
}
public static char randomLetter() {
Random r = new Random();
char randomChar = (char) (97 + r.nextInt(25));
return randomChar;
}
public char getChar() {
return _c;
}
public String convert() {
return String.valueOf(getChar());
}
}
Rather then calling randomLetter
each time you called getChar
or convert
, you should only be using it when you actually need a new character, otherwise you'll never know what the Tile
's character actually is/was to begin with 相反然后调用randomLetter
每次调用时getChar
或convert
,你应该只使用它时,你确实需要一个新的角色,否则你永远不知道什么Tile
的性格实际上是/是开始
Next, we need some kind of observer contract for the mode, so it can tell us when things have changed, for example. 接下来,我们需要该模式的某种观察者契约,以便例如可以告诉我们什么时候发生了变化。
public interface ModelListener {
public void tileWasRemoved(Tile tile);
}
It's nothing special, but this provides a means for the Model
to provide notification when a Tile
is removed and which Tile
was actually removed. 没什么特别的,但是这提供了一种手段Model
时提供通知Tile
被除去, Tile
实际上已被删除。
Next, I updated the Model
so that it actual "models" something. 接下来,我更新了Model
,以使其实际成为“模型”。 The Model
now maintains a list
of Tile
s and provides functionality for adding and removing them. 现在, Model
维护了Tile
的list
,并提供了添加和删除它们的功能。 It also provides support for the ModelListener
and event triggering 它还提供对ModelListener
和事件触发的支持
public class Model {
private ArrayList<Tile> list = new ArrayList<Tile>();
private List<ModelListener> listeners = new ArrayList<>(25);
public Model() {
}
public void addModelListener(ModelListener listener) {
listeners.add(listener);
}
public void removeModelListener(ModelListener listener) {
listeners.remove(listener);
}
protected void fireTileRemoved(Tile tile) {
for (ModelListener listener : listeners) {
listener.tileWasRemoved(tile);
}
}
public void removeByChar(char value) {
Iterator<Tile> iterator = list.iterator();
while (iterator.hasNext()) {
Tile tile = iterator.next();
if (value == tile.getChar()) {
fireTileRemoved(tile);
iterator.remove();
}
}
}
private void add(Tile tile) {
list.add(tile);
}
private Iterable<Tile> getTiles() {
return Collections.unmodifiableList(list);
}
}
Next, I went to the Game
and updated it so it adds Tile
s to the Model
and uses the Model
data to setup the UI. 接下来,我进入Game
并对其进行了更新,以便将Tile
添加到Model
并使用Model
数据来设置UI。 It then registers the KeyListener
and ModelListener
然后,它注册KeyListener
和ModelListener
public Game() {
model = new Model();
model.add(new Tile(Tile.randomLetter(), Color.WHITE));
model.add(new Tile(Tile.randomLetter(), Color.RED));
model.add(new Tile(Tile.randomLetter(), Color.GREEN));
model.add(new Tile(Tile.randomLetter(), Color.YELLOW));
JFrame frame = new JFrame();
frame.getContentPane().setLayout(new GridLayout(4, 1));
frame.setSize(500, 800);
frame.setVisible(true);
for (Tile tile : model.getTiles()) {
frame.add(tile);
}
model.addModelListener(new ModelListener() {
@Override
public void tileWasRemoved(Tile tile) {
frame.remove(tile);
frame.revalidate();
frame.repaint();
}
});
frame.getContentPane().addKeyListener(this);
frame.getContentPane().setFocusable(true);
frame.getContentPane().requestFocusInWindow();
}
And finally, the keyTyped
event now asks the Model
to remove a Tile
of the given key... 最后, keyTyped
事件现在要求Model
删除给定键的Tile
...
@Override
public void keyTyped(KeyEvent e) {
model.removeByChar(e.getKeyChar());
}
As a proof of concept... 作为概念证明...
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Game implements KeyListener {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
new Game();
}
});
}
private Model model;
public Game() {
model = new Model();
model.add(new Tile(Tile.randomLetter(), Color.WHITE));
model.add(new Tile(Tile.randomLetter(), Color.RED));
model.add(new Tile(Tile.randomLetter(), Color.GREEN));
model.add(new Tile(Tile.randomLetter(), Color.YELLOW));
JFrame frame = new JFrame();
frame.getContentPane().setLayout(new GridLayout(4, 1));
frame.setSize(500, 800);
frame.setVisible(true);
for (Tile tile : model.getTiles()) {
frame.add(tile);
}
model.addModelListener(new ModelListener() {
@Override
public void tileWasRemoved(Tile tile) {
frame.remove(tile);
frame.revalidate();
frame.repaint();
}
});
frame.getContentPane().addKeyListener(this);
frame.getContentPane().setFocusable(true);
frame.getContentPane().requestFocusInWindow();
}
@Override
public void keyPressed(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
model.removeByChar(e.getKeyChar());
}
public interface ModelListener {
public void tileWasRemoved(Tile tile);
}
public class Model {
private ArrayList<Tile> list = new ArrayList<Tile>();
private List<ModelListener> listeners = new ArrayList<>(25);
public Model() {
}
public void addModelListener(ModelListener listener) {
listeners.add(listener);
}
public void removeModelListener(ModelListener listener) {
listeners.remove(listener);
}
protected void fireTileRemoved(Tile tile) {
for (ModelListener listener : listeners) {
listener.tileWasRemoved(tile);
}
}
public void removeByChar(char value) {
Iterator<Tile> iterator = list.iterator();
while (iterator.hasNext()) {
Tile tile = iterator.next();
if (value == tile.getChar()) {
fireTileRemoved(tile);
iterator.remove();
}
}
}
private void add(Tile tile) {
list.add(tile);
}
private Iterable<Tile> getTiles() {
return Collections.unmodifiableList(list);
}
}
public static class Tile extends JLabel {
public static Font font = new Font("Serif", Font.BOLD, 39);
private char _c;
public Tile(char c, Color background) {
setBackground(background);
setOpaque(true);
_c = c;
setText(convert());
}
public static char randomLetter() {
Random r = new Random();
char randomChar = (char) (97 + r.nextInt(25));
return randomChar;
}
public char getChar() {
return _c;
}
public String convert() {
return String.valueOf(getChar());
}
}
}
As a general rule of thumb, KeyListener
is a pain to work with and you should be making use of the key bindings API instead, for example 根据一般经验, KeyListener
很难使用,例如,您应该使用按键绑定API
import java.awt.AWTKeyStroke;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.KeyStroke;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Game {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
new Game();
}
});
}
private Model model;
public Game() {
model = new Model();
model.add(new Tile(Tile.randomLetter(), Color.WHITE));
model.add(new Tile(Tile.randomLetter(), Color.RED));
model.add(new Tile(Tile.randomLetter(), Color.GREEN));
model.add(new Tile(Tile.randomLetter(), Color.YELLOW));
JFrame frame = new JFrame();
frame.getContentPane().setLayout(new GridLayout(4, 1));
frame.setSize(500, 800);
frame.setVisible(true);
for (Tile tile : model.getTiles()) {
frame.add(tile);
KeyStroke ks = KeyStroke.getKeyStroke(tile.getChar());
String name = "typed." + tile.getChar();
Action action = new TileAction(model, tile.getChar());
registerKeyBinding((JComponent)frame.getContentPane(), name, ks, action);
}
model.addModelListener(new ModelListener() {
@Override
public void tileWasRemoved(Tile tile) {
frame.remove(tile);
frame.revalidate();
frame.repaint();
}
});
}
public void registerKeyBinding(JComponent parent, String name, KeyStroke ks, Action action) {
InputMap im = parent.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
ActionMap am = parent.getActionMap();
im.put(ks, name);
am.put(name, action);
}
public class TileAction extends AbstractAction {
private Model model;
private char value;
public TileAction(Model model, char value) {
this.model = model;
this.value = value;
}
@Override
public void actionPerformed(ActionEvent e) {
model.removeByChar(value);
}
}
public interface ModelListener {
public void tileWasRemoved(Tile tile);
}
public class Model {
private ArrayList<Tile> list = new ArrayList<Tile>();
private List<ModelListener> listeners = new ArrayList<>(25);
public Model() {
}
public void addModelListener(ModelListener listener) {
listeners.add(listener);
}
public void removeModelListener(ModelListener listener) {
listeners.remove(listener);
}
protected void fireTileRemoved(Tile tile) {
for (ModelListener listener : listeners) {
listener.tileWasRemoved(tile);
}
}
public void removeByChar(char value) {
Iterator<Tile> iterator = list.iterator();
while (iterator.hasNext()) {
Tile tile = iterator.next();
if (value == tile.getChar()) {
fireTileRemoved(tile);
iterator.remove();
}
}
}
private void add(Tile tile) {
list.add(tile);
}
private Iterable<Tile> getTiles() {
return Collections.unmodifiableList(list);
}
}
public static class Tile extends JLabel {
public static Font font = new Font("Serif", Font.BOLD, 39);
private char _c;
public Tile(char c, Color background) {
setBackground(background);
setOpaque(true);
_c = c;
setText(convert());
}
public static char randomLetter() {
Random r = new Random();
char randomChar = (char) (97 + r.nextInt(25));
return randomChar;
}
public char getChar() {
return _c;
}
public String convert() {
return String.valueOf(getChar());
}
}
}
See How to Use Key Bindings for more details. 有关更多详细信息,请参见如何使用键绑定 。
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