[英]How to spawn object on mouse position?
When I click right click I want to create new sphere.当我单击右键单击时,我想创建新球体。 And I don't know why this don't work.我不知道为什么这不起作用。 It creates a sphere, but definitely not on mouse position!它创建了一个球体,但绝对不是鼠标位置!
Vector2 mousePos;
public Transform mousePointer;
float mouseX, mouseY;
Vector3 spawnPoint;
void Start () {
}
void Update () {
if(Input.GetMouseButtonDown(1)){
mousePos = Input.mousePosition;
mouseX = Input.mousePosition.x;
mouseY = Input.mousePosition.y;
spawnPoint = new Vector3(mouseX, mouseY, 0);
Instantiate(mousePointer, spawnPoint, Quaternion.identity);
}
}
Try spawning the object relative to the camera.尝试相对于相机生成对象。
For example, use spawnPoint = cameraPosition + new Vector3(mouseX, mouseY, 0);
例如,使用spawnPoint = cameraPosition + new Vector3(mouseX, mouseY, 0);
or something similar.或类似的东西。 Check out the related post: Create a cube relative to camera mouse position .查看相关帖子: 创建一个相对于相机鼠标位置的立方体。
The object is being spawned in global coordinates.该对象正在全局坐标中生成。
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