[英]c# socket connect & receive data
I have a function that connects to a socket: 我有一个连接到套接字的函数:
public void Connect(string ip, ushort port)
{
try
{
m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_recv_buffer = new TransferBuffer(8192, 0, 0);
m_localSecurity = new Session(UsageMode.Client);
IPEndPoint localEP = new IPEndPoint(IPAddress.Parse(ip), port);
m_clientSocket.Connect(localEP);
m_clientSocket.BeginReceive(m_recv_buffer.Buffer, 0, m_recv_buffer.Buffer.Length, SocketFlags.None, OnReceiveData, m_clientSocket);
}
catch (Exception ex)
{
if (ex.InnerException != null)
{
Debugger(string.Format("[ClientConnect] Socket Exception: {0}", ex.InnerException.Message), System.Drawing.Color.Gray);
}
else
{
Debugger(string.Format("[ClientConnect] Socket Exception: {0}", ex), System.Drawing.Color.Gray);
}
}
}
And function that is receiving data: 和接收数据的功能:
private void OnReceiveData(IAsyncResult ar)
{
Socket asyncState = (Socket)ar.AsyncState;
if (asyncState.Connected)
{
try
{
int readCount = asyncState.EndReceive(ar);
if (readCount > 0)
{
m_recv_buffer.Offset = 0;
m_recv_buffer.Size = readCount;
TransferBuffer buf = new TransferBuffer(m_recv_buffer.Buffer, 0, readCount, false);
m_localSecurity.Recv(buf);
Array.Clear(m_recv_buffer.Buffer, 0, m_recv_buffer.Buffer.Length);
}
asyncState.BeginReceive(m_recv_buffer.Buffer, 0, m_recv_buffer.Buffer.Length, SocketFlags.None, OnReceiveData, asyncState);
}
catch (SocketException sex)
{
Debugger(string.Format("[OnReceiveData] Socket Exception: {0}", sex),System.Drawing.Color.Gray);
}
catch (Exception ex)
{
Debugger(string.Format("[OnReceiveData] Exception: {0}", ex), System.Drawing.Color.Gray);
}
}
}
On some rare occasions when my internet is lagging or is in anyway unstable i am stuck in a OnReceiveData
function. 在极少数情况下,当我的Internet出现滞后或不稳定时,我会陷入
OnReceiveData
函数中。 Socket
connects and stays connected but I do not get any response from the server so OnReceiveData
function is calling it self and gets stuck in a loop. Socket
保持连接并保持连接状态,但是我没有从服务器得到任何响应,因此OnReceiveData
函数自调用它并陷入循环中。
Is there a way to add a timeout
or any other check on receiving data part? 有没有一种方法可以在接收数据部分添加
timeout
或任何其他检查?
Have you tried using something like AsyncWaitHandle.WaitOne();
您是否尝试过使用类似
AsyncWaitHandle.WaitOne();
take a look at the following solution 看看下面的解决方案
Implementation-of-Connecting-a-Socket-with-Timeout 超时连接套接字的实现
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