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单击输入框时如何停止typed.js

[英]How to stop typed.js when an input box is clicked

I am trying to use typed.js to give example cities in this text input box. 我试图使用typed.js在这个文本输入框中给出示例城市。 My goal is to have it completely stop the animation when it is clicked on. 我的目标是让它在点击时完全停止动画。 How would I go about this? 我该怎么做?

This is my attempt at it. 这是我的尝试。

JS: JS:

$(document).ready(function(){
$(function()
{
    $("#input_text").typed(
    {
        strings: ["^2000", "New York City^2000", "Berlin^2000", "London^2000", "Hong Kong^2000", "Chicago^2000", ""],
        typeSpeed: 50
    });
});
$( "#input_text" ).click(function()
{
    $( "#input_text" ).stop();
});
}); 

I'm pretty new to javascript so could you please tell me how to accomplish my goal? 我是javascript的新手所以你能告诉我如何实现我的目标吗?

From the source code: 从源代码:

Start & Stop currently not working 启动和停止当前不起作用

So If you need to stop by hand a trick that I do not suggest you is to remap external the timeout function this plugin use or fork the plugin itself (this is my suggestion). 因此,如果你需要手动停止我不建议你的技巧是重新映射外部这个插件使用的超时功能或分叉插件本身(这是我的建议)。

For manipulating the timeout externally you can do something like: 要在外部操作超时,您可以执行以下操作:

var _setTimeout;
var _clearTimeout;
var _pauseOn;

_setTimeout    = window.setTimeout;
_clearTimeout  = window.clearTimeout;
window.setTimeout = function(code, delay) {
return _setTimeout(function () {
   if (_pauseOn == true) {
      return;
   }
   code();
 }, delay);
};
window.clearTimeout = function(intervalId) {
   if (_pauseOn == true) {
      return;
   }
   _clearTimeout(intervalId);
};
function pauseTimer() {
   _pauseOn = true;
}
........

$( "#input_text" ).click(function() {
   pauseTimer();
});

In the following the snippet. 在下面的代码片段中。

 //----------------------- // avoid or fork // var _setTimeout; var _clearTimeout; var _pauseOn; _setTimeout = window.setTimeout; _clearTimeout = window.clearTimeout; window.setTimeout = function(code, delay) { return _setTimeout(function () { if (_pauseOn == true) { return; } code(); }, delay); }; window.clearTimeout = function(intervalId) { if (_pauseOn == true) { return; } _clearTimeout(intervalId); }; function pauseTimer() { _pauseOn = true; } //----------------------- // avoid or fork // $(function () { $("#input_text").typed({ strings: ["^2000", "New York City^2000", "Berlin^2000", "London^2000", "Hong Kong^2000", "Chicago^^2000", ""], typeSpeed: 50 }); $( "#input_text" ).click(function() { pauseTimer(); $( "#input_text").val(''); }); }); 
 input{ font-size:3em; } .typed-cursor{ opacity: 1; -webkit-animation: blink 0.7s infinite; -moz-animation: blink 0.7s infinite; animation: blink 0.7s infinite; } @keyframes blink{ 0% { opacity:1; } 50% { opacity:0; } 100% { opacity:1; } } @-webkit-keyframes blink{ 0% { opacity:1; } 50% { opacity:0; } 100% { opacity:1; } } @-moz-keyframes blink{ 0% { opacity:1; } 50% { opacity:0; } 100% { opacity:1; } } 
 <script src="//code.jquery.com/jquery-1.11.3.js"></script> <script> // The MIT License (MIT) // Typed.js | Copyright (c) 2014 Matt Boldt | www.mattboldt.com // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. ! function($) { "use strict"; var Typed = function(el, options) { // chosen element to manipulate text this.el = $(el); // options this.options = $.extend({}, $.fn.typed.defaults, options); // attribute to type into this.isInput = this.el.is('input'); this.attr = this.options.attr; // show cursor this.showCursor = this.isInput ? false : this.options.showCursor; // text content of element this.elContent = this.attr ? this.el.attr(this.attr) : this.el.text() // html or plain text this.contentType = this.options.contentType; // typing speed this.typeSpeed = this.options.typeSpeed; // add a delay before typing starts this.startDelay = this.options.startDelay; // backspacing speed this.backSpeed = this.options.backSpeed; // amount of time to wait before backspacing this.backDelay = this.options.backDelay; // div containing strings this.stringsElement = this.options.stringsElement; // input strings of text this.strings = this.options.strings; // character number position of current string this.strPos = 0; // current array position this.arrayPos = 0; // number to stop backspacing on. // default 0, can change depending on how many chars // you want to remove at the time this.stopNum = 0; // Looping logic this.loop = this.options.loop; this.loopCount = this.options.loopCount; this.curLoop = 0; // for stopping this.stop = false; // custom cursor this.cursorChar = this.options.cursorChar; // shuffle the strings this.shuffle = this.options.shuffle; // the order of strings this.sequence = []; // All systems go! this.build(); }; Typed.prototype = { constructor: Typed , init: function() { // begin the loop w/ first current string (global self.strings) // current string will be passed as an argument each time after this var self = this; self.timeout = setTimeout(function() { for (var i=0;i<self.strings.length;++i) self.sequence[i]=i; // shuffle the array if true if(self.shuffle) self.sequence = self.shuffleArray(self.sequence); // Start typing self.typewrite(self.strings[self.sequence[self.arrayPos]], self.strPos); }, self.startDelay); } , build: function() { var self = this; // Insert cursor if (this.showCursor === true) { this.cursor = $("<span class=\\"typed-cursor\\">" + this.cursorChar + "</span>"); this.el.after(this.cursor); } if (this.stringsElement) { self.strings = []; this.stringsElement.hide(); var strings = this.stringsElement.find('p'); $.each(strings, function(key, value){ self.strings.push($(value).html()); }); } this.init(); } // pass current string state to each function, types 1 char per call , typewrite: function(curString, curStrPos) { // exit when stopped if (this.stop === true) { return; } // varying values for setTimeout during typing // can't be global since number changes each time loop is executed var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed; var self = this; // ------------- optional ------------- // // backpaces a certain string faster // ------------------------------------ // // if (self.arrayPos == 1){ // self.backDelay = 50; // } // else{ self.backDelay = 500; } // contain typing function in a timeout humanize'd delay self.timeout = setTimeout(function() { // check for an escape character before a pause value // format: \\^\\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^ // single ^ are removed from string var charPause = 0; var substr = curString.substr(curStrPos); if (substr.charAt(0) === '^') { var skip = 1; // skip atleast 1 if (/^\\^\\d+/.test(substr)) { substr = /\\d+/.exec(substr)[0]; skip += substr.length; charPause = parseInt(substr); } // strip out the escape character and pause value so they're not printed curString = curString.substring(0, curStrPos) + curString.substring(curStrPos + skip); } if (self.contentType === 'html') { // skip over html tags while typing var curChar = curString.substr(curStrPos).charAt(0) if (curChar === '<' || curChar === '&') { var tag = ''; var endTag = ''; if (curChar === '<') { endTag = '>' } else { endTag = ';' } while (curString.substr(curStrPos).charAt(0) !== endTag) { tag += curString.substr(curStrPos).charAt(0); curStrPos++; } curStrPos++; tag += endTag; } } // timeout for any pause after a character self.timeout = setTimeout(function() { if (curStrPos === curString.length) { // fires callback function self.options.onStringTyped(self.arrayPos); // is this the final string if (self.arrayPos === self.strings.length - 1) { // animation that occurs on the last typed string self.options.callback(); self.curLoop++; // quit if we wont loop back if (self.loop === false || self.curLoop === self.loopCount) return; } self.timeout = setTimeout(function() { self.backspace(curString, curStrPos); }, self.backDelay); } else { /* call before functions if applicable */ if (curStrPos === 0) self.options.preStringTyped(self.arrayPos); // start typing each new char into existing string // curString: arg, self.el.html: original text inside element var nextString = curString.substr(0, curStrPos + 1); if (self.attr) { self.el.attr(self.attr, nextString); } else { if (self.isInput) { self.el.val(nextString); } else if (self.contentType === 'html') { self.el.html(nextString); } else { self.el.text(nextString); } } // add characters one by one curStrPos++; // loop the function self.typewrite(curString, curStrPos); } // end of character pause }, charPause); // humanized value for typing }, humanize); } , backspace: function(curString, curStrPos) { // exit when stopped if (this.stop === true) { return; } // varying values for setTimeout during typing // can't be global since number changes each time loop is executed var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed; var self = this; self.timeout = setTimeout(function() { // ----- this part is optional ----- // // check string array position // on the first string, only delete one word // the stopNum actually represents the amount of chars to // keep in the current string. In my case it's 14. // if (self.arrayPos == 1){ // self.stopNum = 14; // } //every other time, delete the whole typed string // else{ // self.stopNum = 0; // } if (self.contentType === 'html') { // skip over html tags while backspacing if (curString.substr(curStrPos).charAt(0) === '>') { var tag = ''; while (curString.substr(curStrPos).charAt(0) !== '<') { tag -= curString.substr(curStrPos).charAt(0); curStrPos--; } curStrPos--; tag += '<'; } } // ----- continue important stuff ----- // // replace text with base text + typed characters var nextString = curString.substr(0, curStrPos); if (self.attr) { self.el.attr(self.attr, nextString); } else { if (self.isInput) { self.el.val(nextString); } else if (self.contentType === 'html') { self.el.html(nextString); } else { self.el.text(nextString); } } // if the number (id of character in current string) is // less than the stop number, keep going if (curStrPos > self.stopNum) { // subtract characters one by one curStrPos--; // loop the function self.backspace(curString, curStrPos); } // if the stop number has been reached, increase // array position to next string else if (curStrPos <= self.stopNum) { self.arrayPos++; if (self.arrayPos === self.strings.length) { self.arrayPos = 0; // Shuffle sequence again if(self.shuffle) self.sequence = self.shuffleArray(self.sequence); self.init(); } else self.typewrite(self.strings[self.sequence[self.arrayPos]], curStrPos); } // humanized value for typing }, humanize); } /** * Shuffles the numbers in the given array. * @param {Array} array * @returns {Array} */ ,shuffleArray: function(array) { var tmp, current, top = array.length; if(top) while(--top) { current = Math.floor(Math.random() * (top + 1)); tmp = array[current]; array[current] = array[top]; array[top] = tmp; } return array; } // Start & Stop currently not working // , stop: function() { // var self = this; // self.stop = true; // clearInterval(self.timeout); // } // , start: function() { // var self = this; // if(self.stop === false) // return; // this.stop = false; // this.init(); // } // Reset and rebuild the element , reset: function() { var self = this; clearInterval(self.timeout); var id = this.el.attr('id'); this.el.after('<span id="' + id + '"/>') this.el.remove(); if (typeof this.cursor !== 'undefined') { this.cursor.remove(); } // Send the callback self.options.resetCallback(); } }; $.fn.typed = function(option) { return this.each(function() { var $this = $(this), data = $this.data('typed'), options = typeof option == 'object' && option; if (!data) $this.data('typed', (data = new Typed(this, options))); if (typeof option == 'string') data[option](); }); }; $.fn.typed.defaults = { strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"], stringsElement: null, // typing speed typeSpeed: 0, // time before typing starts startDelay: 0, // backspacing speed backSpeed: 0, // shuffle the strings shuffle: false, // time before backspacing backDelay: 500, // loop loop: false, // false = infinite loopCount: false, // show cursor showCursor: true, // character for cursor cursorChar: "|", // attribute to type (null == text) attr: null, // either html or text contentType: 'html', // call when done callback function callback: function() {}, // starting callback function before each string preStringTyped: function() {}, //callback for every typed string onStringTyped: function() {}, // callback for reset resetCallback: function() {} }; }(window.jQuery); </script> <input id="input_text" type="text" placeholder="" /> 

you can replace it like 你可以替换它

 $('#input_text').on('click', function(e){
        $(this).data('typed').reset();
        $('#input_text').replaceWith('<input type="text"  name="q" size="25"  id="input_text" value=""/>');
        $("#input_text").focus();

    });

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