[英]How can I make the DefaultTrackableEventHandler script to check if the randomly selected game object is same as the game object shown to the camera?
This is the script that gets a randomly selected object from an array of game objects: 这是从一系列游戏对象中获取随机选择的对象的脚本:
public GameObject[] models;
GameObject currentPoint;
int index;
public AudioSource correct;
public AudioSource notcorrect;
void Start()
{
models = GameObject.FindGameObjectsWithTag("numbers");
index = Random.Range (0, models.Length);
currentPoint = models[index];
print (currentPoint.name);
models [index].GetComponent<AudioSource> ().PlayDelayed(2);
}
So now it gets a random game object and plays it's relevant AudioClip (for ex number 5), and now in the DefaultTrackableEventHandler i need to check if the number that is shown to the camera is equal to the number that was randomly selected. 因此,现在它得到一个随机的游戏对象并播放它的相关AudioClip(例如ex编号5),现在在DefaultTrackableEventHandler中,我需要检查显示在摄像机上的数字是否等于随机选择的数字。
I am posting the DefaultTrackableEventHandler script below: 我在下面发布了DefaultTrackableEventHandler脚本:
using UnityEngine;
namespace Vuforia
{
/// <summary>
/// A custom handler that implements the ITrackableEventHandler interface.
/// </summary>
public class DefaultTrackableEventHandler : MonoBehaviour,
ITrackableEventHandler
{
#region PRIVATE_MEMBER_VARIABLES
private TrackableBehaviour mTrackableBehaviour;
#endregion // PRIVATE_MEMBER_VARIABLES
#region UNTIY_MONOBEHAVIOUR_METHODS
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
#endregion // UNTIY_MONOBEHAVIOUR_METHODS
#region PUBLIC_METHODS
public GameObject show;
public GameObject hide;
/// <summary>
/// Implementation of the ITrackableEventHandler function called when the
/// tracking state changes.
/// </summary>
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
OnTrackingFound();
}
else
{
OnTrackingLost();
}
}
#endregion // PUBLIC_METHODS
#region PRIVATE_METHODS
private void OnTrackingFound()
{
show.SetActive(true);
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
AudioSource[] audiocomponents = GetComponentsInChildren<AudioSource>(true);
// Enable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = true;
}
// Enable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = true;
}
//Enable AudioSource
foreach (AudioSource component in audiocomponents)
{
component.enabled = true;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
}
private void OnTrackingLost()
{
hide.SetActive(true);
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
AudioSource[] audiocomponents = GetComponentsInChildren<AudioSource>(true);
// Disable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = false;
}
// Disable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = false;
}
//Disable AudioSource
foreach (AudioSource component in audiocomponents)
{
component.enabled = false;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
}
#endregion // PRIVATE_METHODS
}
}
Please help me !! 请帮我 !!
Vuforia works with data sets containing trackable source, so let's say you have 5 objects and they represent numbers from 1 to 5, you need to have five trackables in your data sets. Vuforia使用包含可追踪源的数据集,因此,假设您有5个对象,它们代表1到5之间的数字,则您的数据集中需要有五个可追踪对象。 Those are created on the Vuforia portal. 这些是在Vuforia门户上创建的。
Then, you pick a game object, this game object should be related to a trackable. 然后,选择一个游戏对象,该游戏对象应与一个可跟踪对象相关。 You can define the names to match, then you can do: 您可以定义要匹配的名称,然后可以执行以下操作:
StateManager sm = TrackerManager.Instance.GetStateManager ();
// This gets all the trackable currently tracked
// so if you are looking at 3 and 5 it will contain both
IEnumerable<TrackableBehaviour> activeTrackables = sm.GetActiveTrackableBehaviours ();
foreach (TrackableBehaviour tb in activeTrackables) {
// As you iterate, you compare with current game object name
// if you have 3 and 5 and target object is 5 then you get a match.
if( tb.TrackableName == currentObject.name) { }
}
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