简体   繁体   English

iOS:AVPlayerViewController视图未删除

[英]iOS: AVPlayerViewController view not removing

I created a sample video app using AVPlayerViewController . 我使用AVPlayerViewController创建了一个示例视频应用程序。 It is working fine. 一切正常。 But the problems are after finishing the video the AVPlayerViewController view is not removing. 但是问题出在视频播放完毕后, AVPlayerViewController视图并未移除。 Other problem is set the constraints for AVPlayerViewController for portrait default size in landscape mode full screen. 另一个问题是在横向模式全屏下为肖像默认大小设置AVPlayerViewController的约束。 I am new for constraints. 我是新来的约束。 Please download the project and run the project logger shows the constraint problems. 请下载项目并运行项目记录器,以显示约束问题。

Source code project : http://www.filedropper.com/avplayerdemos 源代码项目: http : //www.filedropper.com/avplayerdemos

I see two problem with your code: 我发现您的代码有两个问题:

asset loadValuesAsynchronouslyForKeys:requestedKeys completionHandler: ^{
    dispatch_async(
                   dispatch_get_main_queue(), ^{
                       if (!asset.playable) {
                           return;
                       } else {
                           [self prepareToPlayAsset: asset withRequestedKeys: requestedKeys];
                       }

                       if (videoPlayerItem) {
                           [videoPlayerItem removeObserver:self forKeyPath:kkStatusKey];
                           [[NSNotificationCenter defaultCenter] removeObserver:self
                                                                           name:AVPlayerItemDidPlayToEndTimeNotification
                                                                         object: videoPlayerItem];
                       }
                   });
}];

this code above you add observer and remove after. 上面的这段代码添加了观察者,然后移除了。 so should change two: 因此应更改两个:

[asset loadValuesAsynchronouslyForKeys:requestedKeys completionHandler: ^{
    dispatch_async(
                   dispatch_get_main_queue(), ^{

                       if (videoPlayerItem) {
                           [videoPlayerItem removeObserver:self forKeyPath:kkStatusKey];
                           [[NSNotificationCenter defaultCenter] removeObserver:self
                                                                           name:AVPlayerItemDidPlayToEndTimeNotification
                                                                         object: videoPlayerItem];
                       }


                       if (!asset.playable) {
                           return;
                       } else {

                           [self prepareToPlayAsset: asset withRequestedKeys: requestedKeys];
                       }



                   });
}];

Problem 2: 问题2:

- (void)prepareToPlayAsset: (AVURLAsset *)asset withRequestedKeys: (NSArray *)requestedKeys {
     for (NSString *thisKey in requestedKeys) {
        NSError *error = nil;
        AVKeyValueStatus keyStatus = [asset statusOfValueForKey:thisKey error:&error];

        switch (keyStatus) {
            case AVKeyValueStatusUnknown:
                NSLog(@"%@ AVKeyValueStatusUnknown", thisKey);
            break;

            case AVKeyValueStatusFailed:
                NSLog(@"Error! PlayAsset failed.\nAVKey : %@.\nError: %@", thisKey, error);
                return;
            break;

            case AVKeyValueStatusLoading:
                NSLog(@"%@ AVKeyValueStatusLoading", thisKey);
            break;
            case AVKeyValueStatusCancelled:
                NSLog(@"%@ AVKeyValueStatusCancelled", thisKey);
            break;
            case AVKeyValueStatusLoaded: {

                videoPlayerItem = [AVPlayerItem playerItemWithAsset: asset];
                [videoPlayerItem addObserver:self forKeyPath: kkStatusKey options:0 context:nil];

                videoPlayer = [AVPlayer playerWithPlayerItem: videoPlayerItem];

                /**
                 * Creating the videoAdplayer through passing the avplayer object
                */
                [self createVideoPlayer: videoPlayer];

                if ([thisKey isEqualToString: @"duration"]) {

                } else if ([thisKey isEqualToString: @"tracks"]) {
                    NSLog(@"\n\n asset.tracks : %@ \n\n", asset.tracks);
                } else if ([thisKey isEqualToString: @"metadata"]) {
                    NSLog(@"\n\n assetMetadata : %@ \n\n", asset.metadata);
                }
            }
            break;

            default:
            break;
         }
    }

    if (!asset.playable) {
        return;
    }
}

In this loop just check eveything load and return if have failed. 在此循环中,只需检查运输负载并返回失败。 In this case have 2 key, you code like this will add two childviewcontroller and it will play two item player. 在这种情况下,有2个键,这样的代码将添加两个childviewcontroller并将播放两个项目播放器。 So change code to it: 因此,将代码更改为:

- (void)prepareToPlayAsset: (AVURLAsset *)asset withRequestedKeys: (NSArray *)requestedKeys {
   for (NSString *thisKey in requestedKeys) {
        NSError *error = nil;
        AVKeyValueStatus keyStatus = [asset statusOfValueForKey:thisKey error:&error];

        switch (keyStatus) {
            case AVKeyValueStatusUnknown:
                NSLog(@"%@ AVKeyValueStatusUnknown", thisKey);
            break;

            case AVKeyValueStatusFailed:
                NSLog(@"Error! PlayAsset failed.\nAVKey : %@.\nError: %@", thisKey, error);
                return;
            break;

            case AVKeyValueStatusLoading:
                 NSLog(@"%@ AVKeyValueStatusLoading", thisKey);
            break;
            case AVKeyValueStatusCancelled:
                NSLog(@"%@ AVKeyValueStatusCancelled", thisKey);
            break;
            case AVKeyValueStatusLoaded: {


            }
            break;

            default:
            break;
        }
     }

     videoPlayerItem = [AVPlayerItem playerItemWithAsset: asset];
     [videoPlayerItem addObserver:self forKeyPath: kkStatusKey options:0 context:nil];

    videoPlayer = [AVPlayer playerWithPlayerItem: videoPlayerItem];

    /**
     * Creating the videoAdplayer through passing the avplayer object
     */
     [self createVideoPlayer: videoPlayer];



    if (!asset.playable) {
        return;
    }
}

I pretty sure that with your demo. 我很确定您的演示。 Change like this, it will work ok. 像这样更改,它将正常运行。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM